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#1 |
Loader
![]() Join Date: Jul 2002
Location: Alexandria, Va
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Ok anyone else have this problem, and a fix ? Sometimes when on patrol I will man the sonar room to do a manual sweep while submerged, some of these times the sonar bearing needle is pointed up at 000 deg and I can not get it to move. Not by dragging on it and not by using the wheel.
Yes I have 2 sonar petty officers manning the station.
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*Conning my computer into port since my Commodor-64* |
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#2 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
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Sorry, Rubini's expertice might could solve. Looks like reinstall time.LOL>
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#3 | |
Sea Lord
![]() Join Date: Sep 1998
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JCC |
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#4 |
GWX Project Director
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The sonar bearing indicator is something that Captain America is working on correcting in his upcoming patch/mod... along with a lot of other annoying imperfections in the U-boat interior gauges.
![]() Here is the link to that thread in the mods workshop. http://www.subsim.com/phpBB/viewtopic.php?t=48865 |
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#5 |
Loader
![]() Join Date: Aug 2003
Location: CT, USA
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I haven't had that problem with the hydrophone, but I have noticed sometimes that the sonarman will report a contact and when I tell him to follow said contact, he tells me - "no sound contact". What Gives? Also, I have manned the hydrophone myself and I can hear a contact but there is no way to assign it to the sonar guy or post it on the map. I basically have to drive toward the sound as I hear it. Is this normal, or is there a fix for it?
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STS1(SS) Retired USS Springfield (SSN 761) USS Dallas (SSN 700) USS Annapolis (SSN 760) USS Oklahoma City (SSN 723) USS Mississippi (SSN 782) Plank Owner USS Hartford (SSN 768) USS San Juan (SSN 751) |
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#6 | |
Loader
![]() Join Date: Aug 2003
Location: CT, USA
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STS1(SS) Retired USS Springfield (SSN 761) USS Dallas (SSN 700) USS Annapolis (SSN 760) USS Oklahoma City (SSN 723) USS Mississippi (SSN 782) Plank Owner USS Hartford (SSN 768) USS San Juan (SSN 751) |
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#7 | ||
GWX Project Director
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![]() Here is the link to the GreyWolves Supermod thread over in the mods workshop. http://www.subsim.com/phpBB/viewtopic.php?t=48914 |
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#8 | |
Stowaway
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I think what's happening is the soundman picks up a 'trace', a bit of sound a long way off. When you ask him to track it it's no longer there. The only way to get it back is to follow it at high speed and hope you outrun him. Sometimes it works, sometimes not. |
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