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Old 02-25-06, 11:44 PM   #1
Kpt. Lehmann
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Default Unecessary Battles

Salute! Mates,

By all means, please read this entire post or you may get the wrong idea.

If the "compromise" that is being asked for... (I wish
someone would tell me exactly what "it" is.) ... is assisting players to integrate their choices one direction or the other, or to decribe the differences between GW and NYGM... they will get our full support after our release. (Though I am not the best instructor around. I will do my best.) I am sure that Teddy Barr will do the same.

I have no problem with the NYGM team claiming they have
the best "hard-core realism" elements around. "Realism" is a matter of perception and interpretation that each player must decide on for himself.

However, GW will offer "advanced" realism over stock
SH3 as well, but that isn't hard to do of course lol.
As a generalized comparison if you like... you can consider GW to be in the 80-85% realism range, and you may consider NYGM maybe 100%. With a few exceptions our mods are similar, and in key areas radically different. So... if you want "hardcore realism" we (the GW team) will point you to the NYGM/Tonnage War mod.

For instance: We have focused on expanding the player's world thanks to Rubini and now Ref's awesome work.... A fatigue model with long-term effects similar to RUb could discourage a Type IX driver from visiting far flung places hitherto unseen. Therefore, in GW crews can recover. However, the default GW fatigue model is also based on actual U-boat average watch times... so it offers a certain level of realism. This also changes based on sea-state, combat, and relative jobs stresses depending the crewman's assignment in the boat. My definition of "hardcore" would contain other elements such as long term morale failure for not sinking ships such as in the NYGM campaign mod. This is a clear line of departure from NYGM the overall NYGM concept.

There are many more examples that will become publicly
evident soon and I will be happy to point them out as time
permits. (...and as they come up because I can't remember everything at once lol)

There is no way to change direction now, or support full integration of the two mods on the cusp of our release.
The reason GW was born was to present an alternative to RUb... and to offer the player further freedom of choice... in our free society. There is no way to make everyone perfectly happy and this mod is not being built with the intention to either unify OR split the community.
There is certainly room for both great mods in this community. Both mod teams have spent hundreds of hours and sleepless nights during the development stage. Both mods will be born into existence and have their day! No need for anyone to worry about anything.

GW teamers will never claim that GW is more realistic than mod "A" or mod "B" We will only claim to offer an "advanced level of realism." Realism is a matter of perception and interpretation that must be decided on arbitrarily by the individual player anyway.

There most certainly IS room for more than one "big-mod" in this community. oRGy has set this precedent and now our good man Jonz has picked up that torch. ALL of the big mod teams have spent hundreds of hours and sleepless nights during the development stage. As a result these mods will be born into existence and each will have their day! There is no need for anyone to worry about anything... or to make mountains out of mole-hills.

It would surprise some to find that key modders have contributed to each mod in turn... and not ONCE was a trust broken or compromised.

There is no attitude among the NYGM teamers that says it is "US versus THEM."

I hope this statement clarifies what our intentions are, and our own place in the community somewhat.
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Old 02-26-06, 12:40 PM   #2
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Default mods

I agree with the idea that it is better to have several choices.
I play with several different mods at different times. When I feel like just sinking ships, I don't use IUB or RUB. When I have more time, I like the RUB.
With the mod enabler (jsgme) it takes just a second to change.
Keep the mods coming; they make the game terrific and interesting.
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Old 02-26-06, 01:16 PM   #3
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Yes Irish, fully agree with that and with the statment above, but somehow .... , there are so many good mods that sometimes we the normal players just get a litlle cunfused with dose and wich one to use bro....


for example, there are two new super mods upgrading the game shortly, they are in final stage of completation, and when the time comes we the world players from this SH III game will whant to play them, but also i think dose mods are diferent and not diferent, and no matter what and how diferent and simular they could be they allways will improve the original game for all of us....


So guys there are no Batles as i see it, just people prowed of there work and ....I think that is very sane competition bro, and also the quallity of them, and the funs and comunity grows with that...
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Old 02-26-06, 01:18 PM   #4
The Avon Lady
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We need a 3rd mod to use SH3 Commander to randomly install 1 of the 3 or 4 major mods every time we start SH3.
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Old 02-26-06, 04:08 PM   #5
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I don't really understand this thread
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Old 02-26-06, 04:55 PM   #6
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Quote:
Originally Posted by The Avon Lady
We need a 3rd mod to use SH3 Commander to randomly install 1 of the 3 or 4 major mods every time we start SH3.
I don't want to hear the word "Random" for at least a week.
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Old 02-26-06, 05:22 PM   #7
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Quote:
Originally Posted by HEMISENT
I don't want to hear the word "Random" for at least a week.
Aye aye sir!

Quote:
Originally Posted by Axlwolf
I don't really understand this thread
Please consider it to be "fire-prevention."
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Old 02-26-06, 08:09 PM   #8
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Quote:
Originally Posted by The Avon Lady
We need a 3rd mod to use SH3 Commander to randomly install 1 of the 3 or 4 major mods every time we start SH3.
:rotfl: :P :rotfl: :P

But seriously I am very happy to have many options to choose from so that I can continue to play the style of sim I want.

On a side note (it may be to much work), what I would like to see is all of these mods (everyone of them) packaged together and then a SH3 commander type program...(or maybe sh commander can be made to do it) have series of either drop down lists to choose from or maybe check boxes so that we the users could choose the options we would like to use from not one but several of these major mods at a time.

NOW before you yell "we already have Jones mod enabler" I will say "yes but you have to pick either all of one mod or all of another" and I would like to be able to use some of each to reach MY sim high point.

Thank you for listening and THANK YOU to everyone who puts so much effort into these mods.
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