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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Feb 2006
Location: USS Sea Tiger
Posts: 251
Downloads: 4
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I just ordered DW from someone on ebay ($25/manual
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\"Sir they just fired an Exocet at us!\" \"Very well, Bosn pipe Sweepers\" I\'m having trouble with the radar, sir. What\'s wrong with it? I\'ve lost the bleeps, I\'ve lost the sweeps, and I\'ve lost the creeps. |
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#2 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
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I have no idea what is that supposted to be. in DW FFG has these and only these weapons:
- SM2 missiles mainly against airborne targets - Harpoons - 3 torpedo tubes - single barrel 70mm (ar what size) gun - 1 CIWS 20mm machine gun system, mainly agains missiles You can (well, you have to) fire all these manualy, CIWS also has automatic mode. |
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#3 | |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
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The FFG's 76-mm gun is made/designed by OTO Melara of Italy. ![]() |
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#4 |
Sub Test Pilot
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also SM-2 missiles make ok anti ship weapons if you can fire enough of them into the ship works well on another perry.
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#5 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
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76mm is mostly useless. Your enemies will be mostly subs and anti-ship missiles (and their very distant carriers). 76mm has limited range and it is very hard to hit moving target.
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#6 |
Electrician's Mate
![]() Join Date: Sep 2001
Location: Under the sea
Posts: 140
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You can order to fire after target designation, shot by shot or continuously. Then a little window is opened and you can see where the shots go.
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#7 | |
The Old Man
![]() Join Date: Jul 2003
Location: Central MO
Posts: 1,562
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#8 | |
The Old Man
![]() Join Date: Jul 2003
Location: Central MO
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#9 |
The Old Man
![]() Join Date: Jan 2004
Location: Parkland, FL, USA
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The only problem with the SM-2 as an ASuW weapon is its small warhead when compared to the TASM and Harpoon.
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#10 |
Commander
![]() Join Date: Jan 2002
Location: Solar system, mainly on earth
Posts: 476
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the second problem with the SM2 is : he need to be radar guided, with the FFG radar (so with a maximum range of 15 miles against surface targets) or with the helo radar in REMRO mode.
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#11 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
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It may be a secondary weapon, but it's far from useless. |
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#12 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
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Getting 20kyds to ffg on the surface is stupid thing to do. Why would you do that ?
Well I did use 76 i that African bee's nest mission. That's all. Never again. Not that I would not like it .. there was just nothing to shoot on. |
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#13 |
Lieutenant
![]() Join Date: Feb 2006
Location: USS Sea Tiger
Posts: 251
Downloads: 4
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SM-2 ? Only the SM-1MR can be fired by the single armed bandit.
__________________
\"Sir they just fired an Exocet at us!\" \"Very well, Bosn pipe Sweepers\" I\'m having trouble with the radar, sir. What\'s wrong with it? I\'ve lost the bleeps, I\'ve lost the sweeps, and I\'ve lost the creeps. |
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#14 |
Lieutenant
![]() Join Date: Feb 2006
Location: UK
Posts: 253
Downloads: 44
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Sonalysts have modelled the SM2 in lieu of the SM1 for the OHP
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#15 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
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