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Old 02-13-06, 12:18 PM   #1
HydroShok
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Default HF Sonar on subs

What does the HF sonar from a sub sound like to other subs?
What frequency does it use, and how far away can it be heard?

I'm guessing its between sonobuoy and torpedo frequency, and can be heard as far away as a torp can be heard. Anybody know the numbers?
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Old 02-13-06, 02:05 PM   #2
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HF uses so high frequency (20Khz+)that if u can hear that u r dead...Seriously sound of HF disipate after 2-3km(up to 1.5nm) and there is no way u can get so close to sub undetected..
Generaly the higher the frequency the shorter the range...
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Old 02-13-06, 02:57 PM   #3
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From my observations, you can't hear HFAS in DW.
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Old 02-13-06, 03:09 PM   #4
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Quote:
Originally Posted by BigBadVuk
HF uses so high frequency (20Khz+)that if u can hear that u r dead...Seriously sound of HF disipate after 2-3km(up to 1.5nm) and there is no way u can get so close to sub undetected..
Generaly the higher the frequency the shorter the range...
AFAIK, a torp can be heard 5 miles away in the game. Of course, it doesn't lock on at that range. Maybe even ten miles away, you can hear it pinging.

The hf sonar in game....doesn't mark contacts unless its close, but you can clearly see much further away.
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Old 02-13-06, 03:43 PM   #5
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I believe (not certain) that HF range max is 5Kyds. And yes, in DW it can not be heard by other subs/ships.
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Old 02-13-06, 05:22 PM   #6
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Quote:
Originally Posted by Driftwood
I believe (not certain) that HF range max is 5Kyds. And yes, in DW it can not be heard by other subs/ships.
Thanks for the info. I know that the HF can see sonobuoys in some cases so I might use it more often now. Especially Bottom limited and sand bottom it comes in handy.

I'm curious to know if maybe its on a really high frequency in RL, past the range that the active intercept can receive, or if it was not really "working" in the game. IOW, is it unrealistic the way it is now in game? I figure the real life bubbleheads might know.


In the game, it shows so much detail, it looks like a side scan sonar that people use to find shipwrecks, etc. They seem to be like 100-600khz
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Old 02-13-06, 11:56 PM   #7
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Quote:
Originally Posted by HydroShok
AFAIK, a torp can be heard 5 miles away in the game. Of course, it doesn't lock on at that range. Maybe even ten miles away, you can hear it pinging.

The hf sonar in game....doesn't mark contacts unless its close, but you can clearly see much further away.
YEs but HF on subs has greater accuracy and frewuency than torpedo homing sonar...so it has shorter range becose the higher the f the shorter the range and u have higher definition of object that u r "looking" at...
If u r torpedo u only need to know where is the bigest return and u need to steer in that direction and u also need fair range to detect that object
In submarine u dont neet to see that far but u need to see with more details so u can recognise what is in front of u: mine,iceberg,wreck...

and yes u cant hear HF in DW! :rotfl:
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Old 02-14-06, 02:14 AM   #8
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22,000 herts for the MK48 ADCAP torpedo its cone has a range of what 2,500 yards so its not that far, id agree that higher the frequency less the range.
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Old 02-14-06, 03:15 AM   #9
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Anyway HW sould be detectable by active sonar threat detector (how the hell is it named ? One play the game ALL the time and can't remember). Since it can detect torpedoes pinging at 22khz, it should detect HF sonar too. Also, if torpedo pings on 22khz, does it mean that the pings you hear are generated by the threat detector ?
And once more please .. should not be pings and ping returns visible on broadband waterfall ?
I could understand that active sonar screen uses narrow frequency filtering so you can see only return from your own ping there. But on BB there should be NO filtering.
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Old 02-14-06, 03:31 AM   #10
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Human ear cant hear anything above 16-18Khz...so yes i guess u need some kind of "translation" from higher frequencies to more audible one!(oh my english suxx when it comes to detailed technical talks),But i dunno about broad-band..Hmm..well if any sensor can pick that it can be only spherical array becose he can pick high f but im not shure how much high?!?
In any case it is next to impossible to test that...Becose u will get fish on your bearing as soon as they find u..And TA is the best way to ght fix on sub becose lower frequencies can be picked up tens of miles away...So why then to waiste time and encode something in the game engine that noone will use ever!


BTW...now there is something on my mind...Maybe it is off topic but if u want i will post it in other thread...During cold war we all know that there wa a LOT of dangerous situation where subs almoust colied.....HOW??? i mean if they can detect other sub at least 2-3 nm away...how can u colide with her?!?!
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Old 02-14-06, 03:45 AM   #11
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Not all pings ar HF .. long range pings must to be in audible range, well in frequency range of the sphere sensor (and even the other sensors). In some Clancy book I remember raeding about 'chain of blips' on waterfall representing pinging active sonobuoys.

Check the pictures here (near the bottom of the page):
http://www.subguru.com/multimedia.htm

You either want to get close to get some info or you are just playing brave american soldier. Then you realize that the russian guy can play brave too.
I guess IRL really at least one of the subs, but most probably both knows the other sub is so close.

In DW I almost crashed once into Kilo .. it was at 0kts and gave exactly NONE sound. I had aged track and I just could not believe it is gone. I was snaking with HF sonar and when I saw it I had just time enough to avoid it.
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Old 02-14-06, 12:25 PM   #12
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Quote:
Human ear cant hear anything above 16-18Khz...
You're right. Most people can't hear above 15Khz, some people can hear up to 20Khz. As you get older you lose the ability to hear higher frequencies.

I could've sworn back in sub command that the helo dipping sonar sounded higher pitched than the torpedo ping. Even though the frequencies don't reflect that. The helo would hover and ping at 15khz IIRC (not sure what sensor/s it was actually using, talking about AI helo) What came from the helo was so high pitched I had a hard time hearing it in game. But obviously the torp ping is very easy to hear. I'm almost willing to bet money, what came through the speakers was "backwards" in game.

I'm pretty sure in game, the sound file they use for a torp ping, is actually much lower than 20,000-22,000. Otherwise I'd never be able to hear it and most other ppl wouldn't either.

Make me wonder if its even realistic to hear a torp pinging in RL with the human ear? Or is it something about going through water that changes the pitch? Or perhaps a torp emits sounds at all sorts of frequencies, more than just 20Khz?

I found a link to a free tone generator. I can't hear anything when its playing a tone over 17,000 hz. Absolutely nothing. Could be my cheap speakers though. Funny though, I can barely hear a 10hz bassy sounding note. I'm not sure how accurate this thing is. But check it out. I betcha most ppl can't even here 20,000 hz come through their speakers.

http://www.nch.com.au/action/tnsetup.exe
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Old 02-14-06, 12:41 PM   #13
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I dont think you do actually hear the torpedo's ping itself. Because on OHP, which has no active intercept you cannot hear torpedos pinging, so i assume that the active intercept makes the pings you hear in sub (and it makes them so people can hear them...it would be dumb if it made sounds no one can hear )
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Old 02-14-06, 01:10 PM   #14
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The HF sonar can be very useful in close quarters when you need a quick target ID, I've used it a few times to ID surface ships but never subs. Probably not too realistic...
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Old 02-14-06, 02:49 PM   #15
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That tonal generator that HydroShok posted is not an accurate way of determining what frequency you can hear at.

Unless I really can hear a sound at 181,019.34 Hz...
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