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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
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XXI Flak and Battery Fix v3 by VonHelsching (concept for battery fix by Ducimus)
*UPDATE* Underwater range corrected. All RL references now in nautical miles. This fix addresses four problems: 1. The usability of XXI flaks in winds up to 10 m/s and heavy rain. Clearly, by denying the use of the XXI closed flak turrets with a breeze of 7 m/s was not realistic. Now you should be able to finish off that half-sunk small merchant after you fired your last torpedo. ;-) The only downside is that your crew will wear their rain-gear only after 11 m/s winds and really heavy rain, since this attribute is linked to what SH3 thiks is "storm conditions". 2. The never-ending XXI battery_re-loading_to_99,9%_SH3_bug. Now your battery should re-load up to 10 hours (if it was depleted 100%). Since I'm a big fan of XXI, this was a MAJOR flaw in the game for me. This is not the same fix with one that appeared a while ago and actually gave endless energy to the batteries. -----> Original idea / concept by Ducimus <------- 3. The default snorkeldepth is now 16m (just press ";"). Now your snorkel should be less visible by planes. It is recommended only in relatively calm waters though. Is the sea is rough, the snorkel periodically will be covered with water and your crew will be switching between diesel and electics all the time; In rough waters with periscope depth you should be almost OK. 4.*UPDATE* from Real Battery Life / Advanced NASA Battery Fix* After the fix, your XXI will have from now around 40% less of the unhonourable underwater range you falsely had from the stock SH3. Now, you can boast that you are the true heir of Schepcke and Topp, since your u-boat batteries will scream "Empty" when you pass the true range limit of 285 miles @ 6 knots starting speed 5. Fixes the famous "Radar Destroyed" for the snorkel radar. No no, I'm just joking! This is my next project. This fix is JSGME compatible. Just unzip in your MODS folder and enable with JSGME. If you do not have JSGME just copy and replace the two small files included here in sh3/data/Submarine/NSS_Uboat21. Back up your original files first, just in case! Download rapidshare link: http://rapidshare.de/files/15327735/...ix_v3.zip.html or http://users.forthnet.gr/ath/helsing/sh3mods/XXI Flak and Battery Fix v3.zip Have Fun! And tell me if you need any modifications. Many thanks Ducimus!!!! ![]() VonHelsching P.S for Moderators How does it get to the master mod / fix list in SH3 Mods workshop? Last edited by VonHelsching; 11-11-06 at 11:44 AM. |
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#2 | |
Silent Hunter
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Mirror
http://home.arcor.de/gizzmoe/files/X...ery_Fix_v2.zip Quote:
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#3 |
Machinist's Mate
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thanks greatly appreciated.
![]() added to my site under Gameplay / Functionality. |
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#4 |
Ace of the Deep
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Thanks Gizzmoe & phatmatt!
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#5 |
Rear Admiral
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Thanks for tossing my name out
![]() I dunno if proper credit is due to me or not honestly. I find it hard to beleive nobody has tweaked the XXI the way i described to in another post, its a real easy fix, although the recharge times are a bit long, it does work. |
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#6 |
Eternal Patrol
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Hmm, sounds neat.
I'm just test-crusing with the XXI, after being blown to pieces Sept/1944 (it was really bad! ![]() Does the XXI battery fix 'auto-switch' back into diesel mode once the batteries are fully charged, or must diesel engines still be engaged manually?
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#7 | |
Admiral
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#8 | |
Ace of the Deep
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#9 | |
Ace of the Deep
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![]() It is hard to believe that nobody did it up until today, but it was your post that made me think and started tweaking diesel and electrics attribudes ![]() Now we just have to work out the "Radar Destroyed" bug. :hmm: I think this is a problem with the specific radar, not the XXI, right? Any ideas? |
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#10 |
Admiral
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Ducimus fixed that too. The settings can be altered in Basic.cfg. Check my TypeXXI settings.
Year0=1943 ForeTube00=3 ;T1 ForeTube01=3 ForeTube02=3 ForeTube03=3 ForeTube04=1 ForeTube05=1 ForeResIntern00=0 ForeResIntern01=0 ForeResIntern02=0 ForeResIntern03=0 ForeResIntern04=3 ForeResIntern05=3 ForeResIntern06=3 ForeResIntern07=3 ForeResIntern08=3 ForeResIntern09=3 ForeResIntern010=3 ForeResIntern011=5 ForeResIntern012=5 ForeResIntern013=1 ForeResIntern014=1 ForeResIntern015=1 ForeResIntern016=1 Z01_00=12 ; IX/3 A01_00=9 A02_00=9 SuperCharger_00=1260 Snorkel_00=1262 Batteries_00=1269 AftBatteries_00=1269 Hydrophone_00=1272 Sonar_00=1274 Radar_00=1278 RadarWarningReceiver_00=1283 Decoy_Launcher_00=1288 SonarCoatings_00=1304 RadarCoatings_00=1305 Renown0=30000 Year1=1944 ForeTube10=3 ;T1 ForeTube11=3 ForeTube12=1 ForeTube13=1 ForeTube14=4 ForeTube15=4 ForeResIntern10=3 ForeResIntern11=3 ForeResIntern12=3 ForeResIntern13=3 ForeResIntern14=3 ForeResIntern15=3 ForeResIntern16=3 ForeResIntern17=6 ForeResIntern18=6 ForeResIntern19=1 ForeResIntern110=1 ForeResIntern111=1 ForeResIntern112=1 ForeResIntern113=4 ForeResIntern114=4 ForeResIntern115=4 ForeResIntern116=4 Z01_10=12 ; IX/3 A01_10=9 A02_10=9 SuperCharger_10=1260 Snorkel_10=1262 Batteries_10=1269 AftBatteries_10=1269 Hydrophone_10=1272 Sonar_10=1274 Radar_10=1278 RadarWarningReceiver_10=1283 Decoy_Launcher_10=1288 SonarCoatings_10=1304 RadarCoatings_10=1305 Renown1=30000 Year2=1945 ForeTube20=3 ;T1 ForeTube21=3 ForeTube22=6 ForeTube23=6 ForeTube24=4 ForeTube25=4 ForeResIntern20=3 ForeResIntern21=3 ForeResIntern22=3 ForeResIntern23=3 ForeResIntern24=3 ForeResIntern25=6 ForeResIntern26=6 ForeResIntern27=6 ForeResIntern28=6 ForeResIntern29=1 ForeResIntern210=1 ForeResIntern211=1 ForeResIntern212=1 ForeResIntern213=4 ForeResIntern214=4 ForeResIntern215=4 ForeResIntern216=4 Z01_20=12 ; IX/3 A01_20=9 A02_20=9 SuperCharger_20=1260 Snorkel_20=1262 Batteries_20=1269 AftBatteries_20=1269 Hydrophone_20=1272 Sonar_20=1274 Radar_20=1278 RadarWarningReceiver_20=1283 Decoy_Launcher_20=1288 SonarCoatings_20=1304 RadarCoatings_20=1305 Renown2=30000
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#11 |
Ace of the Deep
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Marhkimov, Ducumus
How is this resolved with your basic.cfg? - I'm at work and cannot test it. By removing the radar altogether? I thought this bug had something to do with the specific radar type and it's actual positioning on top of the snorkel. I read (that was 6 months ago...) that also other sub types suffered from the "Radar Destroyed" message. Also I remember one very old post with someone trying to replace the problematic radar with a radar detector, with no success... Thanks for the input ![]() |
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#12 |
Admiral
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I guess you can call it less of a fix and more of a workaround.
Me and Ducimus got rid of the radar syatem that was "broken" in the TypeXXI. Whether it can be fixed or not still stands to be seen...
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#13 |
Ace of the Deep
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OK, I get it now. So, it is not yet solved. It's worth a try then!
In my first career I spent ~45 missions before I got my XXI...and the bugs were a big dissapointment. Thanks. |
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#14 |
Rear Admiral
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I didnt have anything to do with the XXI's radar!
I think Cmdr Gibbs was advocating that "fix" orginaly. Switching the radar type isnt a fix persay, but it is getting rid of the problem. Another one of his ideas was to increase the batt recharge bonus to like, 1000 instead of 1.25. (in action it makes the XXI a nuclear submarine). THe problem specifically is the FUMO-391,s location of its radar mast. I dont remeber where i heard this but someone looked into it. The address for the snorkel radar is so far afield as to not even be located on the uboat - hence radar destroyed when the game tries to intialize it. This is a 3d modeler's issue i beleive. ON a side note i beleive this is related to the "mattress" style radar aerial being located on the front of the conning tower in the same location as teh FumO 29. If i were to make a wild shot in the dark guess, id say theres only one Node available to attach radar masts too (hence why their always in the same location). So to get the arieals where they should be another node would have to be added. To fix the Fumo 391 it needs an active node to attach to. The easiest fix would probably to edit it to use the existing one on the base of the conning tower, which defeats its purpose. |
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#15 |
XO
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Didn't even know there was a problem with the flak.
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