![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
|
![]()
I was starting off on a patrol from Wilhelmshaven and while lookig at the navmap I notice two planes circling not too far ahead of the port. I went to the bridge and scanned the sky with my binos, but I saw nothing... then I noticed these two violent explosions just blasting away from the waters surface continuously ahead of the boat...
http://i47.photobucket.com/albums/f152/Boris117/map.jpg http://i47.photobucket.com/albums/f1...117/explo1.jpg http://i47.photobucket.com/albums/f1...117/explo3.jpg and here's whats causing it... http://i47.photobucket.com/albums/f1...s117/plane.jpg I'm running number of mods including IUB and the SH3Gen beta among others... never saw this before though. |
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
|
![]()
? target practice???
I've seen this a couple of times after I installed Harbor traffic 1.47. irish1958 |
![]() |
![]() |
![]() |
#3 |
Swabbie
![]() Join Date: Nov 2005
Location: UK
Posts: 9
Downloads: 19
Uploads: 0
|
![]()
I'm currently on my 9th patrol and the last couple of times leaving Wilhelmshafen, I've seen a ship off to port which had driven itself aground on the shoreline. First it was a Type 34 destroyer, most recently, its been a passenger liner! Each time, the ship grounds, it explodes.
Anyone else found this? |
![]() |
![]() |
![]() |
#4 |
Sailor man
![]() Join Date: Nov 2005
Location: Finland
Posts: 49
Downloads: 0
Uploads: 0
|
![]()
A bit off-topic (apologies of that), but which modgives you that large number of ships in harbour when starting mission? I have the RUB and there is always just a single armed travler when I start a mission...
![]()
__________________
If this is the day we shall fall, then let us go down with honour, and be remembered as the lonely knights of the sea, the men who felt mercy but were unable to give it... Because that is what we are. |
![]() |
![]() |
![]() |
#5 |
Swabbie
![]() Join Date: Nov 2005
Location: UK
Posts: 9
Downloads: 19
Uploads: 0
|
![]()
I'm running the excellent Improved U-Boat. BTW, I'm using Kiel as homebase at the moment, not Wilhelmshafen. Sorry.
|
![]() |
![]() |
![]() |
#6 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
|
![]() Quote:
http://www.subsim.com/phpBB/viewtopic.php?t=46447 |
|
![]() |
![]() |
![]() |
#7 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
Uploads: 0
|
![]() Quote:
the destroyer is hitting a mine field.....its just a waypoint that is off that needs editing.....he is driving too close to shore where the mine field is.....he would clear it if there weren't friendly mines.....if you zoom over and down in free cam you should see the mines in that area.....I'm sure his waypoint can be fixed....so he stays closer to main channel and away from the minefield.....I guess he is just setting example of what not to do......my guess is he is an enemy commando team that does't have the proper maps...a true german would have the mines mapped when entering port....he is up to no good.....I say let him sink..... |
|
![]() |
![]() |
![]() |
#8 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
It's funny, I've been using HT 1.47 for quite some time, and the only time I've ever seen any ships crash was if I saved while in the harbor and reloaded later. Interesting...
|
![]() |
![]() |
#9 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
|
![]()
Ah, that explains my anomalies then... I've been saving and realoading in the harbour to use Sh3Gen
|
![]() |
![]() |
![]() |
#10 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
|
|