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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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I just wanted to make public that everyone is invited to betatest Sh3Gen, a small tool that is intended to change the way we play Sh3. The goal of Sh3Gen is to give the missions more direction, and create opportunities for roleplaying Sh3. Especially, I wanted to give information about the elusive warships and inform about just the right moment to sneak into ports, as I personally never had a single warship encounter, nor sunk a ship in a port.
Sh3Gen is reading and analysing the campaign data in Sh3 (Campaign_LND, Campaign_SCR, Campaign_RND). It then makes randomized predictions based on the patrol date, patrol area and lots of historic info. If it succeeds, randomized data is then written back into a savegame, so that the info shows on reload. Precisely, Sh3Gen will give you: -Intelligence data about some enemy ports - what kind of ships are there? -Intelligence data about warships, big ships and convoys - where does the Kriegsmarine suspect them to be? -Information about the overall situation - whats going on in the world in general? Of course, this information will only be given occasionaly and not always reliably. The information will show up in the ingame map and wardiary. So far, I am quite satisfied about the way Sh3Gen can give directions about the places to look for targets, but I think there is still a lot to be done in terms of balancing the amount of info with all the various campaign mods. The great thing is that, while people are working on sophisticated new campaign files, we can now use Sh3Gen together with their mods to have a greater Sh3 experience. Everything you need to run Sh3Gen can be found on my website: http://www.global-explorer.de Or visit the Sh3Gen thread at the Sh3 mods forum where I usually answer questions: http://www.subsim.com/phpBB/viewtopi...er=asc&start=0 Good Hunting! GlobalExplorer War diary with intelligence update: ![]() Warships in Scapa Flow! ![]() Warships in the Mediterranean: ![]()
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#2 |
Stowaway
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Looks cool! I'm not much of tester myself, so I'll wait for the final release, but It looks pretty exciting.
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#3 |
Watch Officer
![]() Join Date: Apr 2005
Location: massachusetts
Posts: 334
Downloads: 237
Uploads: 0
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GlobalExplorer,
i have been using sh3 gen since you posted it, and it works great! your program shows convoys, hunter/killer groups, harbor traffic, it helped me locate and sink a passenger liner in BF17, i cant say enough about your program. i have had no problems whats so ever, its really great work. i might sound crazy, but i almost have an elite crew in my type VIIc, just a couple of more promotions to go, then i want to take on a hunter/killer group that sh3 gen locates. thanks very much for an outstanding program. |
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#4 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
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Works perfectly and its only a beta! Can't wait to try out the final code.
This is great ![]() |
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#5 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
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Will try. Thanks GlobalExplorer!
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#6 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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I'm glad you guys like it and I am monitoring your feedback. Please check for updates in the main thread:
http://www.subsim.com/phpBB/viewtopic.php?t=47405 Today I have uploaded version 0.5.0, which adds a lot of new stuff. http://www.global-explorer.de/Sh3Gen%20Beta%200.5.0.zip If you should have problems with the newest version try one the older ones on my site. Apart from a problem with Sh3Cmdr, which JScones and I are working on, I am not aware of any problems. But if you find something, let me know. I need people to check if it's working, that's mainly why it's still beta. GlobalExplorer
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#7 |
Watch Officer
![]() Join Date: Apr 2005
Location: massachusetts
Posts: 334
Downloads: 237
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i just downloaded ver 5.0, ill let you know
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#8 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
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Works alright! Gave me some useful hints!
Silly question ![]() Thanks! |
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#9 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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![]() Quote:
Once the info is written into your savegame it will stay with you during the whole patrol, no matter how often you save / reload.
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#10 |
Chief
![]() Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 326
Downloads: 70
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yer that'ed be good espesioly with all the mine and nets added by RuB1.45/7harderupdate
i wunder if it could be incoperated.
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Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack |
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#11 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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![]() Quote:
GlobalExplorer
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#12 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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![]() Quote:
http://www.global-explorer.de/SH3Cmdr.zip To install, simply drop SH3Cmdr.exe into your SH3 Commander folder. ![]() ![]()
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#13 | ||
Chief
![]() Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 326
Downloads: 70
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![]() Quote:
__________________
Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack |
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#14 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
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See it?
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#15 |
Chief
![]() Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 326
Downloads: 70
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well i can now that my pc can desplay the pic's, instend on the red X
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__________________
Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack |
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