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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jan 2006
Posts: 6
Downloads: 0
Uploads: 0
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Wow what a cool game. Would have bought it a lot sooner except it was only for sale in stores on a DVD ROM and I don't have one in the computer! But just happened to see it for sale on download a couple days ago. Reminds me of years ago with the old Silent Service game. I wish I didn't have to be the Germans though, would be nice to see this game re-created as an American sub hunting Japanese shipping.
Anyways couple of newibe questions, sorry if they have already been covered... How am I detecting these ships that are so FAR away? Every now and then one will pop up on the navigation map. Can the guys really see that far?? I mean these things are thousands of meters away. I don't have any sound contact for them and I head for them and they sometimes they disappear but sometimes I see them again a little closer. How can I tell the depth of the water I'm in? A couple times I tried to dive deeper to avoid an enemy ship and I start taking damage but I don't know if it was from scraping the bottom or from depth charges. I've seen when he says "depth charges in the water" but this time he didn't say anything. I'm still playing on pretty low realism, not even going to try the manual targeting yet. I still can't hit the easy way hardly, heh.... |
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#2 | |
Grey Wolf
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#3 |
Grey Wolf
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damn, what happened to my avatar?
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#4 | ||
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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I always ping just after ordering a crash dive, to determine whether I have enough depth or have to quickly order the boat to level off at a shallower depth, plus any time I dive after any of my torpedos strike home, since I figure they're gonna figure out there's a sub around at that point. Good luck and good hunting!
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#5 | |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
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#6 |
Swabbie
![]() Join Date: Jan 2006
Posts: 6
Downloads: 0
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Ok thanks for the help all! I have seen the navigation map shaded different colors although it's really hard to see. I suspected that might be depth related color shades. I didn't get much documentation with the download purchase, just a pdf file of the manual but it doesn't seem really in-depth.
Also I lost my first crewman! He was manning the AA gun and got hit by fighters. He turned red and I immediately moved him to quarters and I had one medic in quarters with him. Does he automatically try to heal him? A few minutes later I got a message that a man on deck was down or something like that. It didn't say he was dead so I was hoping he was being healed but after saving to quit I saw it said I lost one sailor. ![]() |
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#7 |
Weps
![]() Join Date: Apr 2005
Location: Australia
Posts: 366
Downloads: 17
Uploads: 0
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If they're completely red, they are dead. If they just have a red line around them they are wounded. Your medic is able to make a wounded sailor usable again, but they wont die if you dont have a medic. Also, if you heal them they don't get their wound badge.
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#8 |
Weps
![]() Join Date: Jan 2006
Location: Seattle, WA
Posts: 358
Downloads: 0
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With the realism that you're using you can also just use your external view with the game paused if you want to get a look under the sub before you have to do a crash dive just to make sure you have enough depth to not hit bottom. I often use the crash dive command if I need to get off of the surface in a hurry, then hopefully have enough time to slow down and give the periscope depth command or whatever depth I require before I hit bottom if I'm in the shallows. This way you won't ping for depth and risk giving away your position. This is slightly a cheat I guess, but heck I'm still a newbie, still in 1940 in my first campaign, so I let myself get away with it for now.
And after reading many posts on the subject and from my own short experience, everyone mainly loses a crew member from being an AA flak gunner. After determining that shooting down planes was a real weak spot on my crew, I gave a promotion and several medals to my newly designated flak officer, only to lose him on the very next patrol at the first sighting of an aircraft, essentially wasting all that nice hardware and promotion that I could've used elsewhere. And I was sad he died, of course. Anyway, that's my first lesson, be careful making your flak gunner a superman, at least early on, because they sometimes seem to have short life spans! Of course I am still using the weak ass flak gun on a VII-B, though with the double barrel upgrade, yet my flak gunner specialists so far can barely hit anything it seems. Maybe with the nicer flak gun setups with the VII-C and beyond it gets a lot better and you can have a suped up flak specialist that will blow anything out of the sky before they get too close to harm him, but I'm not at that point yet. |
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