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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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OK, we need to make sure that any user contributing feedback is NOT using Auto TDC .
Not to offend, but the Auto TDC has a gamey feauture to ensure that ships go BOOM regardless of what the Zones.cfg settings say. Manual TDC example of how the Critical Chance works: If the Zones.cfg say that a ship should have a 10% to go BOOM, then when a player using the manual TDC hits one of the original Critical Zones then the dice rolls and there is a 10% chance that the ship may go BOOM. Auto TDC example of how the Critical Chance works: If the Zones.cfg say that a ship should have a 10% to go BOOM, then when a player using the Auto TDC hits one of the original Critical Zones then there is NO dice roll, the 10% chance is ignored, the ship WILL go BOOM. Critical Chance: A Critical Chance is a setting in the zones.cfg that works like this. If the compartment has a Critical Chance associated with it, when a torpedo successfully damages that compartment, then there is a chance, as specified by the Critical Chance, that the torpedo will, without exceeding the ships HP’s, cause the ship to destruct with an almighty BOOM. In the standard game only the fuel bunker, engine space, keel and ammo space all had a critical hit chance associated with them. The merchant ships ‘cargo’ and the warships ‘cargo’ spaces do not have a Critical Chance. The Auto TDC’s ‘Silver Bullet’: The Auto TDC has a ‘Silver Bullet’ attribute. Essentially, the Auto TDC ignores the Critical Chance= specified for a player not using the Auto TDC, If your torpedo hits the location it will always result in a critical hit. This has been confirmed by the Dev Team, I quote “This was the original design, that when using the Auto TDC and the recognition manual for "designated critical shots", you ALWAYS get the critical effect (amplified torpedo damage).” I am unsure if the 'Silver Bullet' affect or any advantage (other than instant 99% correct data) is gained when using the Weapons Officer. I appreciate the feedback ![]() |
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