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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jan 2009
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What might this be...? Screenshots included
Hi all,
Just got DW in the mail today, and I see that I will need to print the .pdf manual before I can get started... Is there any tutorials awailable somewhere that a newbe like myself can use to try a mission or two? Just to get a quickstart. While testing the sim I discovered these boats, and wonder why they are displayed like that? #1: http://www.mediafire.com/imageview.p...3t0m1d&thumb=5 #2: http://www.mediafire.com/imageview.p...llzyyh&thumb=5 Thanks for answers! |
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#2 |
Sub Test Pilot
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Your playing with show truth off the 2nd one the wire frame is a possible contact plotted onto the nav map by the TMA crew, it updates when more sensors or course changes or a solution changes, which leads me to think you also have auto TMA selected.
The first one a boghamma is a motor gunboat north korea posses them and also hand grenades they are fast attack craft.
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#3 |
Sub Test Pilot
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There is a few on you tube theres plenty of manuals about.
some useful sites www.subguru.com also see my signature for the commanders accademy dive centre they are real good also.
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DONT FORGET if you like a post to nominate it by using the blue diamond ![]() ![]() ![]() Find out about Museum Ships here: https://www.museumships.us/ Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/ Navy general board articles: https://www.navygeneralboard.com/author/aegis/ |
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#4 |
Swabbie
![]() Join Date: Jan 2009
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Thanks!
Your right ![]() |
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#5 |
Ocean Warrior
![]() Join Date: Sep 2006
Location: Connecticut
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Check out www.subguru.com
In the Downloads section are a LOT of informative guides. Also, if you want to make the sim more realistic, patch the game up to verion 1.04 and then download the LuftWolf and Amizaur's Weapons and Sensors Realism Mod (LWAMI) Version 3.08(LWAMI mod). It adds a lot more units, and adjusts things to more realistic specs. It also fixes a number of inconsistancies in the stock version. It makes a big difference in gameplay. Both the 1.04 patch and the LWAMI mod are right next to each other in the downloads section on the Subguru site. ![]()
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#6 |
Seabed Comber
Join Date: Aug 2005
Location: NorthEast
Posts: 349
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#7 |
Swabbie
![]() Join Date: Jan 2009
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I'm still looking for a tutorial that I can follow in game. "Press this, now do this, watch this" and so on. I believe there was something like that in the 688(I) Hunter Killer manual years ago... Can't seem to find it in DW, and that means I must read the complete manual before I can start learning while in the game?
I'm very interested in the highest realism possible, so I'll check out the "LuftWolf and Amizaur's Weapons and Sensors Realism Mod (LWAMI) Version 3.08". Thanks! What mods are "must have"? I see there are a lot of sound mods. Besides the LWAMI mod, what should I download and install. Thanks! |
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#8 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
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Generally, LWAMI is the one mod to rule them all. All others are just cosmetic features.
As for manual .. focus on one platform, read it at once (it's not that much text) .. and don't worry about jumping into some easy mission. Use 'show truth' and learn to control the platform and fire weapons first, then go for sensors.
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#9 | |
Admiral
![]() Join Date: Apr 2005
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Now hold on a second Dr. Sid. Saying that RA and AT3 are only cosmetic improvements is not really true. These 2 mods, particularly RA are much much better than lwami ever was. Not only because of the new playable units, but also because the ai in RA behaves much more realistically (that is until you finish comsubsim ![]() |
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#10 |
Swabbie
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Ok, thanks!
I've printed the manual now, so I'll start learning ![]() For the time being I would only consider realistic addons/mods. I've downloaded LWAMI. Where can I find the others? As I am a newbie, haven't even played the sim yet, I'm not looking for new platforms yet either. But I guess I will someday? ![]() |
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#11 | |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
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Also, this training mission by Molon Labe really helped me out. Switching between the game and the walkthrough got somewhat tedious, but at the end of it I felt a lot more confident. (Even though I didn't actually find the Victor at the end... *ahem*) Something else I found helpful was the "Things I learned as a newbie" thread at Commanders Academy. Bought the game last week, and I have to say it's sucked me in hook, line, and sinker. I had no idea what to at first, but after reading around and playing through the demo missions I got the hang of it. That said, I still have no idea how work out a target motion analysis, but hey, pretending you do is half the fun, right? ![]()
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#12 |
Seabed Comber
Join Date: Aug 2005
Location: NorthEast
Posts: 349
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#13 |
Swabbie
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Thank you Weiß Pinguin! That mission was exactly what I was looking for! :p
I found the Victor, but I must be traveling a bit to fast because he fires at me long before I have a good TMA on him ![]() Can I also ask what the main features of the add-ons (LWAMI, RA and AT3) are? Why are they the best? Are they realistic? |
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#14 |
Admiral
![]() Join Date: Apr 2005
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AT3 and RA add a lot of new playable units (trafalgar, virginia, udaloy, udaloy2, type 212, bear, helix, oscar, etc...).
AT3 is based on lwami, RA on the other had is based on the old SCX database. You can't go wrong with either of them. |
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#15 | |
Helmsman
![]() Join Date: Oct 2006
Posts: 107
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Sometimes players don’t understand obvious bugs at all (or shamming, that there are no problems), illogical behavior of the units, etc. Particularly it’s well noticeably when the question is that, what mode is better. Ask the beginner: “What mode would you chose — "SuperNAVYRealismMod" or "BetaWater"?”. What will be an answer? Of course, the name "Weapons and Sensors Realism Mod" is promissory. But all the guys who say: "LWAmi is the best for prototyping the real processes", — look like people with a banner says "ATTENTION. I DON’T KNOW MUCH ABOUT WHAT I’M SAYING!" I don’t want to offend the developers of the LWAmi mode, because people put their time and efforts into improvement of this cripple DW, but I want to say the following: When I bought DW, I’ve got a half-finished item. Any technically educated person will confirm this. Probably developers of DW have certain reasons to hate the buyers of their product... Glaring errors don’t corrected, modification of the play is prohibited. But maybe they simply wanted to use all of us as beta-testers for improvement their DWPro? Installation of LWAmi or Alfa Tau (which use the doctrines of LWAmi) doesn’t much correct the situation. However it was, but absence of the alternative forced me to do the own mode. I take a direct participation in development of RA with a group of like-minded persons, people with high technical education. In process of the work on it there were eliminated more than 100 different sorts of bugs! about which nothing is known to 99,999% of the players. It will take a lot of time for me and space in the forum to enumerate all of them. I have written this not for advertisement of RA. Having analyzed all available modes, players will do their conclusion themselves as for what mode have the most realistic physics, behavior of AI units and, modeling of the weapons. My aim is to get a worthy simulator, rather than something, having what you want to delete just after installation. Also I want to say special thanks to some participants of the forum, engaged in active persecution of RA mode and its major developer. Thank you very much! Your behavior and miscellaneous statements made a great fun for us and stimulated us to do everything very qualitative to be clear even to the most inexperienced player. Guys, RTFM! Think and analyze about what you write, otherwise you will look like people with a banner mentioned above. And now to the question of the next mode version release. At the present moment there is an active work on doctrines and graphics (thank for this designers of the DW, which don’t find time for this). The graphics take particularly much time. The new models of all 688`s, Harushio, Kilo, KiloImp, Kilo with pump-jet (Alrosa) are ready. The new models of Seawolf, Sturgeon, 212A, Delta-IV, Victor-3 are coming soon. Muzzle doors animation of all operated units will be used in the mode. Since amount of the hands and free time is limited, we can’t tell an approximate time of the new version release. The problems with Sukhoi resource have forced to move on to: http://www.redrodgers.com News and new information can be founded here: http://www.redrodgers.com/forums/forumdisplay.php?f=172 You can post your propositions here: http://www.redrodgers.com/forums/showthread.php?t=4912 Keep watching the news! All remarks and critiques are welcome. Good luck! Last edited by kpv1974; 02-04-09 at 04:13 AM. |
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