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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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I was hoping there would be some way of getting the hull counter to work with Rub. The current set up I find a little unrealistic, a captain would know about just how messed up his tub is, but with Silent hunter III, the damage markers are removed when repairs are made, but the pressure hull is still damaged. I just experienced an unpleasant depth charging, and burst my hull at 67 meters, I am thinking the hull took some damage during some some surface action, and this contributed to seams ripping.
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#2 |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
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Open data\menu\en_menu.txt with Notepad.
Look for 589= and replace it with 589=HULL INTEGRITY %s % |
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#3 |
Navy Seal
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SH3 Commander also lets you choose whether you want it enabled or disabled
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#4 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
Uploads: 0
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it works great. thanks
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