SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-06-06, 04:54 AM   #1
Kurt Alden
Swabbie
 
Join Date: Dec 2005
Posts: 14
Downloads: 0
Uploads: 0
Default Ship vulnerability seems to have no effect

Hello all

I've recently started using the ship vulnerability mod to get an idea of where best to target specific ships. I'm a little fed up with having to use 3 torpedoes for a C3 cargo so I thought I'd give it a go.

Anyway, I was attacking a C3 and, using the vulnerability mod ship recognition guide I targeted the fuel tanks exactly where the first mast is forward of the bridge, ie bang in the middle of the fuel tanks. I also set my torpedo depth to 2 m. Each shot was bang on target but I still needed 3 torpedoes to sink the ship which was a little disappointing. I followed the ship for several hours after each torpedo to see if it would eventually sink but no joy.

Has anyone had any sucess using these kind of tactics and, if so, where should I be aiming?

Thanks
K
Kurt Alden is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:11 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.