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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Shore leave
![]() Join Date: May 2005
Location: Budapest, Hungary
Posts: 70
Downloads: 0
Uploads: 0
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Is there a possibility to put single missions in the dinamic campaign, between two normal missions?
It would be great, to make theese mission (or any others) with our U-Boat, our crew, and even earning some rewards, renown points for it. |
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#2 |
Seaman
![]() Join Date: Dec 2004
Location: Poland
Posts: 42
Downloads: 9
Uploads: 0
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You mean special quest for us in normal campaign's patrols? It Should be cool to get order like lay mines in enemy port area or pick spy agents from british beach,...
I dont know if it is possible to do in this game |
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#3 | |
Shore leave
![]() Join Date: May 2005
Location: Budapest, Hungary
Posts: 70
Downloads: 0
Uploads: 0
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#4 |
Electrician's Mate
![]() Join Date: Apr 2005
Posts: 138
Downloads: 0
Uploads: 0
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Edit the campaign files with the mission editor if you can ever figure out how to use it !!!!!!
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#5 | |
Shore leave
![]() Join Date: May 2005
Location: Budapest, Hungary
Posts: 70
Downloads: 0
Uploads: 0
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![]() Quote:
Really great help, thx... |
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#6 |
Electrician's Mate
![]() Join Date: Apr 2005
Posts: 138
Downloads: 0
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I opened up the rub1.45 scr campaign file with the mission editor and merged all the single missions with it . Then i checked for errors and unsaved all the player controlled subs from all the missions . Then i saved this as the rub1.45 campaign scripted mission and reinstalled rub1.45 via mod installer . It seems to have added all the single mission files and i can do this even while in mid patrol with current campaign . Maybe i should have merged them with the RND files ? Can someone tell me . It seems to have added the files ok .
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#7 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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Pêrhaps using the SCR layer (scripted ) to put some ships or things and make that a radio mesage like a orders appears at he same time, for example go to grid XX and meet with a ship, sink that or go to the shore and pick a spy.
The problem is that i don´t know if it´s possible and make that the game say acomplished mission :rotfl:
__________________
But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#8 | |
Shore leave
![]() Join Date: May 2005
Location: Budapest, Hungary
Posts: 70
Downloads: 0
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![]() Quote:
![]() Well, for now I don't played with the editor, althorugh I did it with some other games editor's for the same reason (East Front 2, Combat Mission), and the gameplay worked, so I hope that we will found also an answer (which will be no "NO!" ![]() I found in the meantime a 'relative' topic, maybe this can help us also: http://www.subsim.com/phpBB/viewtopic.php?t=36817 |
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#9 |
Shore leave
![]() Join Date: May 2005
Location: Budapest, Hungary
Posts: 70
Downloads: 0
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I found some solution!
The saved single player missions have a cfg file "crew_config_*.cfg", which is the crew configuration (as it named) at the default saves (Dokuments/blabla/SingleMissions). You can copy your campaign crew config file "crew_config_*.cfg" there and rename it to the saved single mission file. After you load the saved mission, the crew will be your own! ![]() That's not the best solution, but something good. |
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