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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
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I've tweaked the first RSR mission to try and make it run smoother for people without super-fast systems. I've also added a little surprise as an experiment.
![]() You can grab the new files here: http://subguru.com/DW_missions/RSR0.ZIP Let me know what you think! ![]() |
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#2 |
Navy Seal
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I haven't tried your version of the mission yet (since I already did that tweak) but there is noticeable improvement. On my machine its still slow but there is an improvement.
BTW I just noticed you new title! Sweet another title attributed to me, and this ones official! |
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#3 | |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
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#4 |
Sonar Guy
![]() Join Date: Jan 2006
Location: The cold part of a Helicopter, the back.
Posts: 395
Downloads: 0
Uploads: 0
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The contact madness when you first start up was crazy! Hopefully my little lappy will be able to run it properly now
![]() Great work on the campaign by the way! |
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#5 |
Commander
![]() Join Date: Jan 2002
Location: Solar system, mainly on earth
Posts: 476
Downloads: 62
Uploads: 0
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Just finished the 1st mission and ... I had the smooth problem because I didn't read this thread first and had the old version.
So, I download and test again ![]() |
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#6 |
Navy Seal
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Cheers Bill, not just low sepc machines.
I have a 3.2 Ghz P4 with 512GB RAM and a decent GFX card for DW. I think the way DW handles graphics isn't too efficient. |
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#7 | |
Navy Seal
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#8 |
Navy Seal
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3d engine isn't that modern, well I don't think so.
ah doesn't matter....more about tech than looks...besides there are the new models. |
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