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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Mar 2005
Location: CONUS
Posts: 116
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I'm fumbling around with the scripts after most of a year. (I finally have some time again to mess with DW.) --Attached Triggers is what I'm concerned with really...
I'm trying to figure out how to CREATE a RUBBER RAFT when a unit is destroyed, and then to have it so it can be picked up by Allied ships or helos... This has to happen WHEREVER the aircraft or sub happens to be. It's not intended to be a scripted event, more of a cause and effect event to influence scoring... Any ideas? I'm not sure that an attached trigger will drop the raft at the last location of a helo/ship when it's destroyed. Or am I just asking too much? Basically this way I can have a negative score for a ship/plane/helo getting shot down, but then if you recover the crew you lose significantly less points... When I get really high speed, I'll only allow the raft to exist for a given amount of time depending on conditions, so you have to get to survivors quick when they go in the water! |
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#2 |
Sonar Guy
![]() Join Date: Jan 2002
Location: 59.96156N 11.02255E
Posts: 385
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I haven't been able to have an object created relative to the position of some other object. If anyone finds out, I'd like to know.
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#3 | |
Watch
![]() Join Date: Dec 2005
Location: Las Vegas
Posts: 24
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this happened often in fleet comand where if a pilot got shot down and bailed he would be in a raft ( or the ground ) and you would have to go send the helo to rescue him. i really liked this part it added a whole dynamic to the mission often in completing tasks you would be creating little sub missions in that you had to rescue the pilots tying up resources possibly moving the fleet so the helo is in range however the user controled helo is a different animal and i dont think it does rescues or sf drop offs ![]() ![]() ill look into fc and try to finf the scripts/ files that pertain to this might take a while though. |
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#4 | |
Navy Seal
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#5 |
Watch
![]() Join Date: Dec 2005
Location: Las Vegas
Posts: 24
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toally cool, i havent seen that yet will look for it now, a thought does the poor guy have a transponder or somthing id hate for him to rely on my radar/sonar abilities id probably miss him or clasify him as an enmy sub periscope and launch a hellfire
![]() is it possible to do a rescue with the helo that would be cool beans :|\ |
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#6 |
Navy Seal
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I don't think he does but you could use dwedit and attach a radar to him so you could pick him up on ESM.
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#7 |
Watch
![]() Join Date: Dec 2005
Location: Las Vegas
Posts: 24
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you could have an destination trigger where the raft is and have it remove the raft after you stay on station for a sec or at certain alt. i think (need more reaserch idea just came to me) like a sf pickup for the sub. so we can get the poor chap out of the water (i think)
now the big question can you set up a kill trigger to create a new destination trigger? and of course create the raft ( i admit i havent had dw for that long so im still figuring out the ed) |
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#8 | |
Eternal Patrol
![]() Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
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But I dare to say, it's imposible to create it at the place where the catastrophe take place. |
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#9 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
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...unless you script the catastrophe as well!
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