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Old 12-15-05, 04:13 AM   #1
Marhkimov
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Default Neutrality BUG, by Ubisoft

I was testing 12 neutral Soldati's in a custom mission. Each Soldati had one waypoint, and they were all heading in the same direction. 2 columns of 6, like this:

- - - - - -
- - - - - -

Then, I decided to torpedo this one:

- - - - - -
- - - - - -


Immediately I ordered a crash dive, and as expected, the rest of the Soldati's got pissed at me once they realized that I sunk their buddy. All of them began to approach me, but as I reached 30 meters, I heard gunfire. First machine guns, then cannons, then explosions.

Curious, I hit F12, and I saw that the Soldati's were shooting at each other. Within less than a minute, they were ALL sunk. EVERY LAST ONE OF THEM...






It was hilarious ( :rotfl: :rotfl: :rotfl: ), but thank you ubisoft for yet another horrible bug...
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Old 12-15-05, 05:51 AM   #2
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That is because AI can not ditinquish between offensive fire and friendly mis-fire.
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Old 12-15-05, 06:15 AM   #3
Marhkimov
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More specifically though, here's what I see:

Neutral ships will become temporary enemies against whoever shoots at them, so if a neutral ship accidentally shoots at a another neutral ship, the entire neutral nation will then become an enemy with itself...


The way that ubi has designed the alliance system is flawed. It would be a complete tragedy if someone experienced this while in career mode.
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Old 12-15-05, 06:59 AM   #4
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Quote:
Originally Posted by Marhkimov
It would be a complete tragedy if someone experienced this while in career mode.
...or, just another good reason not to shoot at a neutral task force or convoy....

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Old 12-15-05, 07:08 AM   #5
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hehe, good point huh?


I tried it again, but this time I didn't sink any them. Instead, I "accidentally" sprayed AA fire at one of the Soldatis.

Same result:



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Old 12-15-05, 07:13 AM   #6
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In this case it looks like the fog of war just got a whole lot foggier.
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Old 12-15-05, 07:22 AM   #7
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Marhkimov don't you get it, they're all just too terrified of you!
They're rather kill themselves than face the fury :rotfl:
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Old 12-15-05, 07:53 AM   #8
Marhkimov
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Quote:
Originally Posted by snowsub
Marhkimov don't you get it, they're all just too terrified of you!
They're rather kill themselves than face the fury :rotfl:
Hahahahaha. :rotfl: :rotfl: Somehow I doubt that...



So I did another test... This time I tried to stay out of their line of fire. Look at the picture. How could anyone have misfired?


Yet for some reason, they all went bonkers. This is the same shot, only 15 seconds later...
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Old 12-15-05, 08:49 AM   #9
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A most interesting thread. Methinks the AI has some problems. hehe

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Old 12-15-05, 09:18 AM   #10
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And this coming from a game they are trying to have voted Simulation Of The Year in another thread
Most bugged and unfinished simulation of the year maybe

Ive seen this behavior a few times when in campaign mode and attacking a convoy.The destroyers just start shooting at each other and ignore me.
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Old 12-15-05, 09:59 AM   #11
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just a technical question here --perhaps to shed some light on what might be happenning/?

are the neutral DD's all part of the same group or is each individual ship designated as a seperate group----the concept being that this problem might not occur (regarding them blowing each other to hell) if they are designated as a single grouping---especailly if the DD's are assigned as escorts to designated lead destroyer-- if it STILL happens then that's interesting stuff (dunno why right now :hmm: -- but these things quite frequently turn out to be usefull in a completely un related way later on)

it might be possible to edit in another side in the appropiate files perhaps allied that due to the dates never enters the war and use that side as neutral---that's if there is any possibility that each side has different AI routines which judging from this glitch is not improbable--

and as a complete shot in the dark--- thinking sideways in the hope that
it possible that the DEVS built code into the game that they didn't in the end use (but still functions if accessed) there might be specific wolfpack AI routines hidden some where that can be accessed by designating AI subs not as being german (ie;side=2 is that right?) but as side=4 wolfpack

again it's not likely to be true--but that's not important--what matters is that it's likely the Devs will have left some code regarding wolfpack AI somewhere--and it's obviously not the stock german AI

y'know that sort of stuff--never stopped finding things like this in SH2 even right up to the release of SH3 new bit's and bob's were being dug out--

these strange bugs usually are a bit of a clue
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Old 12-15-05, 10:35 AM   #12
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I have noticed this same thing when some time ago I did the "convoy" mission in the marine academy. The smaller escort started shooting the destroyer and sank it. Well simulated....
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Old 12-15-05, 11:15 AM   #13
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@CWorth

:rotfl: :rotfl: :rotfl: :rotfl: :rotfl:
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Old 12-15-05, 12:09 PM   #14
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Quote:
Originally Posted by CB..
are the neutral DD's all part of the same group or is each individual ship designated as a seperate group----the concept being that this problem might not occur (regarding them blowing each other to hell) if they are designated as a single grouping---especailly if the DD's are assigned as escorts to designated lead destroyer-- if it STILL happens then that's interesting stuff (dunno why right now :hmm: -- but these things quite frequently turn out to be usefull in a completely un related way later on)
Each DD is an individual group, meaning in this mission there were 12 seperate Soldati groups. Perhaps if they were in the same group, they would not have attacked each other? Or perhaps it will not happen if they are grouped to an enemy destroyer?


Quote:
Originally Posted by CB..
it might be possible to edit in another side in the appropiate files perhaps allied that due to the dates never enters the war and use that side as neutral---that's if there is any possibility that each side has different AI routines which judging from this glitch is not improbable--
Hmm, I'm really not sure. I am getting very impatient with Ubi, and I am constantly asking myself "Why did Hell they leave me to fix all of their lousy bugs?! I paid 40 good dollars for a game playable right-out-of-the-box. They never said anything about buying the game, and DESIGNING IT YOURSELF!"
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Old 12-15-05, 01:13 PM   #15
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Quote:
Originally Posted by Marhkimov
Each DD is an individual group, meaning in this mission there were 12 seperate Soldati groups. Perhaps if they were in the same group, they would not have attacked each other? Or perhaps it will not happen if they are grouped to an enemy destroyer?
I'd bet money that this is the reason it's happening. If you grouped them togther in one group, surely the AI wouldn't be that dumb to allow units their own group to attack each other?

Quote:
Originally Posted by Marhkimov
Hmm, I'm really not sure. I am getting very impatient with Ubi, and I am constantly asking myself "Why did Hell they leave me to fix all of their lousy bugs?! I paid 40 good dollars for a game playable right-out-of-the-box. They never said anything about buying the game, and DESIGNING IT YOURSELF!"
hehe But think of all the modding fun we are having!

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