![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
|
![]()
I was testing 12 neutral Soldati's in a custom mission. Each Soldati had one waypoint, and they were all heading in the same direction. 2 columns of 6, like this:
- - - - - - - - - - - - Then, I decided to torpedo this one: - - - - - - - - - - - - Immediately I ordered a crash dive, and as expected, the rest of the Soldati's got pissed at me once they realized that I sunk their buddy. All of them began to approach me, but as I reached 30 meters, I heard gunfire. First machine guns, then cannons, then explosions. Curious, I hit F12, and I saw that the Soldati's were shooting at each other. Within less than a minute, they were ALL sunk. EVERY LAST ONE OF THEM... ![]() ![]() It was hilarious ( :rotfl: :rotfl: :rotfl: ), but thank you ubisoft for yet another horrible bug... ![]()
__________________
It takes two to tango ![]() |
![]() |
![]() |
![]() |
#3 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
|
![]()
More specifically though, here's what I see:
Neutral ships will become temporary enemies against whoever shoots at them, so if a neutral ship accidentally shoots at a another neutral ship, the entire neutral nation will then become an enemy with itself... ![]() The way that ubi has designed the alliance system is flawed. It would be a complete tragedy if someone experienced this while in career mode.
__________________
It takes two to tango ![]() |
![]() |
![]() |
![]() |
#4 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
Uploads: 0
|
![]() Quote:
![]() Pablo |
|
![]() |
![]() |
![]() |
#5 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
|
![]()
hehe, good point huh?
I tried it again, but this time I didn't sink any them. Instead, I "accidentally" sprayed AA fire at one of the Soldatis. Same result: ![]() ![]() ![]()
__________________
It takes two to tango ![]() |
![]() |
![]() |
![]() |
#6 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
|
![]()
In this case it looks like the fog of war just got a whole lot foggier.
__________________
Nuke 'em till they glow! |
![]() |
![]() |
![]() |
#7 |
中国水兵
![]() Join Date: Apr 2005
Location: Moreton bay
Posts: 286
Downloads: 0
Uploads: 0
|
![]()
Marhkimov don't you get it, they're all just too terrified of you!
![]() They're rather kill themselves than face the fury :rotfl:
__________________
![]() ![]() |
![]() |
![]() |
![]() |
#8 | |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
|
![]() Quote:
So I did another test... This time I tried to stay out of their line of fire. Look at the picture. How could anyone have misfired? ![]() Yet for some reason, they all went bonkers. This is the same shot, only 15 seconds later... ![]()
__________________
It takes two to tango ![]() |
|
![]() |
![]() |
![]() |
#9 |
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
Uploads: 0
|
![]()
A most interesting thread. Methinks the AI has some problems. hehe
![]() TT |
![]() |
![]() |
![]() |
#10 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
Uploads: 0
|
![]()
And this coming from a game they are trying to have voted Simulation Of The Year in another thread
![]() ![]() Most bugged and unfinished simulation of the year maybe ![]() Ive seen this behavior a few times when in campaign mode and attacking a convoy.The destroyers just start shooting at each other and ignore me. ![]() |
![]() |
![]() |
![]() |
#11 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
Uploads: 0
|
![]()
just a technical question here --perhaps to shed some light on what might be happenning/?
are the neutral DD's all part of the same group or is each individual ship designated as a seperate group----the concept being that this problem might not occur (regarding them blowing each other to hell) if they are designated as a single grouping---especailly if the DD's are assigned as escorts to designated lead destroyer-- if it STILL happens then that's interesting stuff (dunno why right now :hmm: -- but these things quite frequently turn out to be usefull in a completely un related way later on) it might be possible to edit in another side in the appropiate files perhaps allied that due to the dates never enters the war and use that side as neutral---that's if there is any possibility that each side has different AI routines which judging from this glitch is not improbable-- and as a complete shot in the dark--- thinking sideways in the hope that it possible that the DEVS built code into the game that they didn't in the end use (but still functions if accessed) there might be specific wolfpack AI routines hidden some where that can be accessed by designating AI subs not as being german (ie;side=2 is that right?) but as side=4 wolfpack again it's not likely to be true--but that's not important--what matters is that it's likely the Devs will have left some code regarding wolfpack AI somewhere--and it's obviously not the stock german AI y'know that sort of stuff--never stopped finding things like this in SH2 even right up to the release of SH3 new bit's and bob's were being dug out-- these strange bugs usually are a bit of a clue
__________________
the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
![]() |
![]() |
![]() |
#12 |
Weps
![]() Join Date: Nov 2005
Posts: 351
Downloads: 0
Uploads: 0
|
![]()
I have noticed this same thing when some time ago I did the "convoy" mission in the marine academy. The smaller escort started shooting the destroyer and sank it. Well simulated....
__________________
"Gentlemen, we have no choice. Total engagement. Die with dignity." |
![]() |
![]() |
![]() |
#13 |
Loader
![]() Join Date: May 2005
Location: Hamburg-Germany
Posts: 85
Downloads: 6
Uploads: 0
|
![]()
@CWorth
:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: ![]() |
![]() |
![]() |
![]() |
#14 | ||
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
|
![]() Quote:
Quote:
![]() ![]() ![]()
__________________
It takes two to tango ![]() |
||
![]() |
![]() |
![]() |
#15 | ||
Beach Leaf
![]() Join Date: Dec 2004
Location: Atlantic Shipping Lanes
Posts: 287
Downloads: 1
Uploads: 0
|
![]() Quote:
Quote:
![]() ![]() ![]() TT |
||
![]() |
![]() |
![]() |
|
|