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#1 |
Blade Master
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I have always thought that no-one has ever got the auto tdc right. It is a difficult problem, in that it must be accurate enough to be real, but inaccurate enough to also be real. SHIII has not achieved this, as it is very accurate and very fast to be so.
I think that the SHIII notepad is an excellent compromise and gives an excellent representation of the Captains role in making a submerged attack. As he gives the information and the solution done from this. The only flaw is the speed calc method. Which can be worked around by clicking the 'full' manual TDC at the bottom of the F6 screen. The only cavet to using the 'full' manual TDC is that you need to click twice on the notepad tick to get a full update of both the new entry and the relative bearing. FYI, I have discovered that the auto TDC has a very high chance of achieving a 'magic bullet' effect over the manual TDC. About the 'magic bullet' effect on auto TDC, I have discovered that the reason why the auto tdc was giving a skewed result to my manual tdc shots on a row of static ships. In these tests I had 8 ships in a row, using the auto tdc, even with the ‘boom’ effect removed, I would get a 95% boom effects. Using the manual TDC I would rarely get one. Looking further into this by way of how I was using the auto tdc and where I was aiming I was able to discover that there was a ‘sweet spot’ which I could replicate with the manual TDC. Now knowing where the sweet spot was, on a static ship with glassy water conditions I was still only able to get the boom effect about a 75% of the time. I also got this confirmation from the Dev Team, that this was the original design, that when using the auto tdc and the recognition manual for "designated critical shots", you ALWAYS get the critical effect (amplified torpedo damage). Where as when playing "FULL REAL", the chances are defined by a Critical Chance= variation. I am presuming, as I have not had, nor have the time, to test th WO effect. I am presuming that the Critical Chance= will be in play. |
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#2 |
Admiral
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interesting... but i play on full manual, so I wouldn't know...
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#3 |
Über Mom
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I play on automatic targeting and I didn't understand a word you said.
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#4 | |
The Old Man
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#5 |
Admiral
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Basically, Teddy Bar said that ships blow up easier when playing on full auto.
On manual, ships die hard and very uneventful.
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#6 |
Blade Master
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marhkimov,
Not quit but close ![]() Ships on manual will go BOOM, even with my modifications. Also, with my modifications, the cargo space also now has a chance to go BOOM. OK some background... I have modified the coastal and small merchant in such a way to have the engine room and fuel bunker not go BOOM everytime that they are hit. As a side note, these zones are now not a guarentee of a sinking by hitting them. Having made these changes, during testing with full manual tdc and auto tdc, I noticed some irregularities regarding the % of BOOM to non boom hits. Basically, the auto tdc BOOM's were not refelcting the % chance that I had implemented and was shown when using the manual tdc. I asked the Dev Team if my observations were correct, in that, when using the auto tdc I will always get a BOOM, subject to sea conditions having a factor in lifting the ship and having the torpedo hit off mark. The answer was yes, as per exact quote, "this was the original design, that when using the auto tdc and the recognition manual for "designated critical shots", you ALWAYS get the critical effect (amplified torpedo damage)." In closing, auto tdc equals lots of BOOM's manual TDC equals % chance of BOOM. |
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#7 |
中国水兵
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:|\ Was ist das "BOOM".
I hatte su viel gerauchen and gedrinken gehaben..... ![]() Phew ![]() Dig the new avatar Avon Lady ![]()
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#8 | |
Eternal Patrol
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Neither did I ![]() |
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#9 |
Blade Master
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No disrespect, but it all is clear to me :rotfl:
So what part/s do you not understand? |
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#10 | |
Über Mom
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Hmm......... :hmm:
I've been thinking........ :hmm: New Uboat movie idea....... :hmm: Das Boom. ![]() But seriously, Teddy............................. Quote:
![]() Do they mean when the player gets to select a particular section or compartment within the target ship, when such details pop up in the Recognition Manual? If so, then getting these details to appear seems to rarely work, even when your AOB and range are perfect. So who cares! If they meant something else, then what? ![]() |
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#11 |
中国水兵
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#12 | |
Helmsman
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![]() Quote:
I think that it is time to get some shore-leave before I go 'boom-boom' in the head! :rotfl:
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#13 | ||
Blade Master
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![]() I fear that you are missing the point of the post, which is.... are you ready ![]() As I progress futher with the damage mod for the merchant ships I have come to understand that the C2, C3 and some other ships had an impervious keel. Some ships also have/had other such quirkes in other areas. Not an issue, just the way it is, and hopefully more to the point, was. So the reason it might not appear to make a difference now is because of the way things currently are. However you may dismiss the fact, it still is just that, fact. |
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#14 |
Über Mom
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Now I fully understand.
![]() Interesting information, none the less. ![]() |
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#15 | |
Blade Master
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Again, this also could be down the current ship setup. I have found that I have had to use some very imaginative figures to get the C2 & C3 to take damage when hit in the keel. These same figures make the Victory's keel bullet proof. Yes the C2 can sink, honestly ![]() |
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