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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Jul 2005
Posts: 55
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I was wondering why we always start in an open space when
there are some Sub protection not far away, like in Brest St-Nazaire, Bordeaux, Lorient, Bergen. So after a little seeking and experiencing i've founded how to get my mission starting under a nice Casemate protection. To do that you have to modify the German Naval Base in the Campaign_LND.mis. The part to modify are the Long, Lat and sometimes Heading values. So here are the modification to do [Unit 34] Name=La Spezia Class=NavalBase Type=407 ... Long=1182429.000000 Lat=5292077.000000 Heading=203.500000 [Unit 36] Name=Bordeaux Class=NavalBase Type=407 ... Long=-103547.000000 Lat=5447197.000000 Heading=0.000000 [Unit 38] Name=St. Nazaire Class=NavalBase Type=407 ... Long=-286409.000000 Lat=5673433.000000 Heading=180.000000 [Unit 39] Name=Lorient Class=NavalBase Type=407 ... Long=-398895.000000 Lat=5728989.000000 Heading=180.000000 (edit: corrected the value from 135 to 180) [Unit 40] Name=Brest Class=NavalBase Type=407 .... Long=-534395.000000 Lat=5805818.000000 Heading=180.000000 [Unit 41] Name=Bergen Class=NavalBase Type=407 ... Long=637589.000000 Lat=7249043.000000 Heading=270.000000 There, i've tried those position with an IXD2 (as it is the longest U-Boat) and worked them until the boat was centered and not touching anything around. Have Fun |
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#2 |
Captain
![]() Join Date: Jun 2005
Location: Adelaide, South Australia
Posts: 487
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U have to start from the open docks otherwise how are you going to hear the band play and bid goodbye to all wellwishers? I think I have started from a pen once in Kiel early in the war.
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#3 |
Mate
![]() Join Date: Jul 2005
Posts: 55
Downloads: 1
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Lol.
You can try to find the closest Sub Pen and keep hear them ![]() I think it's still the case in Bordeaux, Bergen and St-Nazaire with the change i've done. I would have to check for the others ![]() I know i've missed some harbour, going to check the others and see if there are other sub pen usable. edit : And you are right, Kiel is starting under a Sub Pen that's what got me the idea for the others. I must admit that i got bombed (near miss) when leaving Wilemshaven once and since my first order when i get in command is "Man the Flak Gun" And then i feel better and ready to get my sub in route for the patrol ![]() |
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#4 |
中国水兵
![]() Join Date: Jun 2005
Location: New York
Posts: 282
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Thanks...I was wishing there was some way to do this.
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#5 |
Swabbie
![]() Join Date: Apr 2004
Location: Jersey, Channel Islands
Posts: 14
Downloads: 14
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Great work Stavinsky, thank you.
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#6 |
Mate
![]() Join Date: Jul 2005
Posts: 55
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Thanks.
As promised i've worked on other harbors. But first i must make a correction to the Lorient settings. I had the good heading in my 'mission file' but missed it when rewritting the value in the Campaign_LND.mis file. So Lorient should be using the following values : [Unit 39] Name=Lorient Class=NavalBase Type=407 ... Long=-398895.000000 Lat=5728989.000000 Heading=180.000000 I've corrected the wrong heading=135.0 in my first post. Sorry for that little error in reporting. Now the new harbors. I've spotted Sub pen in - La Rochelle (La Pallice) - Hamburg - Salamis - Krisitian Sand - Trondheim - Narvik I did put a Submarine and check every German naval base (like Penang and others). So i'm pretty sure i have not missed any Sub Pen. But if someone spot another and want that harbor corrected feel free to report it. So it give us the following input : [Unit 37] Name=La Rochelle Class=NavalBase Type=407 Origin=German ... Long=-141481.000000 Lat=5537996.000000 Heading=270.000000 [Unit 42] Name=Trondheim Class=NavalBase Type=407 Origin=German ... Long=1244907.000000 Lat=7612430.000000 Heading=0.000000 [Unit 43] Name=Narvik Class=NavalBase Type=407 Origin=German ... Long=2090394.000000 Lat=8210774.000000 Heading=309.000000 [Unit 47] Name=Hamburg Class=NavalBase Type=407 Origin=German ... Long=1157603.000000 Lat=6430346.000000 Heading=180.000000 [Unit 48] Name=Kristiansand Class=NavalBase Type=407 Origin=German ... Long=959132.000000 Lat=6976699.000000 Heading=270.000000 [Unit 49] Name=Salamis Class=NavalBase Type=407 Origin=German ... Long=2814693.000000 Lat=4554207.000000 Heading=180.000000 Ok, there this time i think i don't have left anything out. If people want to try how it looks like, i've put my multiplayer mission file on my hosting, and there is the link to it. My Mission File I've worked on the subs position with a IXD2 for every harbor (IXD2 was choosed for it's size) and played the mission again and again until the subs were positioned in the right places (centered in the sub pen, not touching anything around, and with a correct heading). Then i've opened both the Campaign_LND.mis and Testsubmarine.mis files in my text editor (ultraedit) and reported the Long, Lat and Heading values from the subs in Testsubmarine.mis to the harbors corresponding values in the Campaign_LND.mis file. PS: I've based those change on the Campaign_LND.mis file coming with the RuB 1.42. I had to mention it, and i take the opportunity to thanks the team working on this project for the quality of the mod they are offering us. And i hope they don't mind about people using only parts of their mod and tweaking little things here and there to suit some more personal liking ![]() PS PS : Sorry about my english and hope i'm not too hard to understand. Especialy so late/early in the morning lol. Stavinsky 22 missions with a type IX u-boat |
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#7 |
Engineer
![]() Join Date: Apr 2005
Posts: 206
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Hi!
Great work! Could u please upload your Campaign.mis File on rapidshare? THXs a lot! Greetings Sale |
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#8 |
Mate
![]() Join Date: Jul 2005
Posts: 55
Downloads: 1
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Hi again.
I've made some more test, starting new career with the modified naval base localisation. I've tried every start with the flotillas (1th, 2nd, 7th, 10th, 11th, 29th) and not had any troubles. I was wondering if the Sub Pen were realy efficient to protect a sub from an air attack in SH3 so i designed a little mission to check it. Got 2 waves of 15 bombers each (B24 Liberators and Wellingtons) doing a raid on St-Nazaire, right on the sub pen i was in. Now i can say it. Yes they work, and you realy want to be under them when an airstrike get on the harbor as you are preparing to leave ![]() The modified Campaign_LND.mis i use is now hosted there : Campaign_LND.mis |
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#9 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Christchurch, New Zealand
Posts: 127
Downloads: 65
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Thanks very muchfor this modification, I always wanted to start in the sub pens, and now I can (Soon as I transfer away from Wilhelmshaven that is..)
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#10 |
Mate
![]() Join Date: Jul 2005
Posts: 55
Downloads: 1
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Thanks all.
Juste one thing the file need a small correction. I've downloaded and tried the excellent mod from Rubini Harbor traffic 1.45 I've discovered that i share one of the sub pen (in La Spezia) with one of the AI sub. I'm changing it right now to make the 2 of them compatible. So the file on my hosting is not accessible. Will edit this post when it's usable again. Edit : I've made the necessary change and the file is again accessible and compatible with Rubini's harbor mod. Campaign_LND.mis Have a good game ![]() |
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#11 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
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Stavinsky, does this mod of yours take into account the historical availability of U-boat types operated by each flotilla?
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#12 |
中国水兵
![]() Join Date: Jun 2005
Location: New York
Posts: 282
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This seems great...I'd love to be able to use this Mod, but how do you edit the Campaign_LND.mis file...I can't even open it? Any help would be appreciated.
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#13 | ||
Mate
![]() Join Date: Jul 2005
Posts: 55
Downloads: 1
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![]() Quote:
"navalbase" positions to get the starting point under Sub Pens For the u-boat historical appearance, and flotilla too,Beery has done a great work with his Flotilla Historical. The last version of it is avaible there : http://sh3mods.realsimulation.com/ Quote:
You have 2 ways of opening the Campaign_LND.mis file. First the official way, with the mission editor and use "File/Open LandUnits Layer..." That way you can access with the GUI interface to the informations. But at the same time you would have to do all the process to move and tweak the German Naval Base by hand (there is no way i've found to assign a specific Lattitude longitude and heading in the properties). The second way is to use a Text editor (like notepad, but i would avoid it as it has some 'specific features' i don't like). I'm using the great Ultraedit software, but i'm sure people out there could point to a lot of other text editor that would do the job properly (and that would be free too). Actually your Windows surely don't know what software to use to open a "*.mis" file. Try to select the file and use the "open with..." menu. There you can tell it to use "Notepad" or any other text editor you have on your computer. There you are now in the raw data, that are stored in simple text format for those *.mis files From there you have only to find the right " [Unit XX] ", like [Unit 39] for Lorient, and make the Lat, Long and Heading correction i've reported over there. But if you use the "original" file , you can also download the one i've put online (Campaign_LND.mis) and making a backup of your own file and use this one in place. The file has to be stored in SilentHunter3\data\Campaigns\Campaign\ Hope it helps. Stavinsky |
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#14 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Christchurch, New Zealand
Posts: 127
Downloads: 65
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Could you possibly post the latest fix (compatible with Rubini's harbor mod) you made to the file please so I can edit my own file..
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#15 |
中国水兵
![]() Join Date: Jun 2005
Location: New York
Posts: 282
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Thanks, Stavinsky, I appreciate the help.
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