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Old 08-03-05, 12:30 AM   #1
Stavinsky
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Default Like to start mission in a "Sub Pen" ?

I was wondering why we always start in an open space when
there are some Sub protection not far away, like in Brest
St-Nazaire, Bordeaux, Lorient, Bergen. So after a little
seeking and experiencing i've founded how to get my mission
starting under a nice Casemate protection.
To do that you have to modify the German Naval Base
in the Campaign_LND.mis. The part to modify are
the Long, Lat and sometimes Heading values.

So here are the modification to do

[Unit 34]
Name=La Spezia
Class=NavalBase
Type=407
...
Long=1182429.000000
Lat=5292077.000000
Heading=203.500000

[Unit 36]
Name=Bordeaux
Class=NavalBase
Type=407
...
Long=-103547.000000
Lat=5447197.000000
Heading=0.000000

[Unit 38]
Name=St. Nazaire
Class=NavalBase
Type=407
...
Long=-286409.000000
Lat=5673433.000000
Heading=180.000000

[Unit 39]
Name=Lorient
Class=NavalBase
Type=407
...
Long=-398895.000000
Lat=5728989.000000
Heading=180.000000 (edit: corrected the value from 135 to 180)

[Unit 40]
Name=Brest
Class=NavalBase
Type=407
....
Long=-534395.000000
Lat=5805818.000000
Heading=180.000000

[Unit 41]
Name=Bergen
Class=NavalBase
Type=407
...
Long=637589.000000
Lat=7249043.000000
Heading=270.000000




There, i've tried those position with an IXD2 (as it is
the longest U-Boat) and worked them until
the boat was centered and not touching anything around.


Have Fun
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Old 08-03-05, 02:45 AM   #2
Damo1977
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U have to start from the open docks otherwise how are you going to hear the band play and bid goodbye to all wellwishers? I think I have started from a pen once in Kiel early in the war.
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Old 08-03-05, 05:52 PM   #3
Stavinsky
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Lol.

You can try to find the closest Sub Pen and keep hear them .

I think it's still the case in Bordeaux, Bergen and St-Nazaire
with the change i've done. I would have to check
for the others

I know i've missed some harbour, going to check
the others and see if there are other sub pen usable.

edit : And you are right, Kiel is starting under a Sub Pen
that's what got me the idea for the others. I must admit
that i got bombed (near miss) when leaving Wilemshaven
once and since my first order when i get in command is
"Man the Flak Gun"
And then i feel better and ready to get my sub in route
for the patrol
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Old 08-03-05, 07:14 PM   #4
baxter
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Thanks...I was wishing there was some way to do this.
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Old 08-04-05, 02:19 AM   #5
Cpt Haddock
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Great work Stavinsky, thank you.
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Old 08-04-05, 10:44 PM   #6
Stavinsky
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Thanks.

As promised i've worked on other harbors.

But first i must make a correction to the Lorient settings.
I had the good heading in my 'mission file' but missed it
when rewritting the value in the Campaign_LND.mis file.

So Lorient should be using the following values :

[Unit 39]
Name=Lorient
Class=NavalBase
Type=407
...
Long=-398895.000000
Lat=5728989.000000
Heading=180.000000


I've corrected the wrong heading=135.0 in my first post.
Sorry for that little error in reporting.


Now the new harbors. I've spotted Sub pen in
- La Rochelle (La Pallice)
- Hamburg
- Salamis
- Krisitian Sand
- Trondheim
- Narvik

I did put a Submarine and check every German naval
base (like Penang and others). So i'm pretty sure
i have not missed any Sub Pen. But if someone spot
another and want that harbor corrected feel free to
report it.

So it give us the following input :

[Unit 37]
Name=La Rochelle
Class=NavalBase
Type=407
Origin=German
...
Long=-141481.000000
Lat=5537996.000000
Heading=270.000000

[Unit 42]
Name=Trondheim
Class=NavalBase
Type=407
Origin=German
...
Long=1244907.000000
Lat=7612430.000000
Heading=0.000000

[Unit 43]
Name=Narvik
Class=NavalBase
Type=407
Origin=German
...
Long=2090394.000000
Lat=8210774.000000
Heading=309.000000

[Unit 47]
Name=Hamburg
Class=NavalBase
Type=407
Origin=German
...
Long=1157603.000000
Lat=6430346.000000
Heading=180.000000

[Unit 48]
Name=Kristiansand
Class=NavalBase
Type=407
Origin=German
...
Long=959132.000000
Lat=6976699.000000
Heading=270.000000

[Unit 49]
Name=Salamis
Class=NavalBase
Type=407
Origin=German
...
Long=2814693.000000
Lat=4554207.000000
Heading=180.000000


Ok, there this time i think i don't have left anything out.

If people want to try how it looks like, i've put my multiplayer
mission file on my hosting, and there is the link to it.

My Mission File

I've worked on the subs position with a IXD2 for every harbor
(IXD2 was choosed for it's size) and played the mission again
and again until the subs were positioned in the right places
(centered in the sub pen, not touching anything around,
and with a correct heading).

Then i've opened both the Campaign_LND.mis and
Testsubmarine.mis files in my text editor (ultraedit)
and reported the Long, Lat and Heading values
from the subs in Testsubmarine.mis to the harbors
corresponding values in the Campaign_LND.mis file.

PS:
I've based those change on the Campaign_LND.mis file
coming with the RuB 1.42. I had to mention it, and i take the
opportunity to thanks the team working on this project for the
quality of the mod they are offering us.

And i hope they don't mind about people using only parts of their
mod and tweaking little things here and there to suit some
more personal liking .

PS PS :
Sorry about my english and hope i'm not too hard to understand.
Especialy so late/early in the morning lol.


Stavinsky
22 missions with a type IX u-boat
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Old 08-05-05, 08:51 AM   #7
FLB sale U-999
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Hi!

Great work!

Could u please upload your Campaign.mis File on rapidshare?

THXs a lot!


Greetings Sale
__________________
Wolves are waiting for the night to come....
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Old 08-06-05, 08:28 PM   #8
Stavinsky
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Hi again.

I've made some more test, starting new career with the
modified naval base localisation.

I've tried every start with the flotillas
(1th, 2nd, 7th, 10th, 11th, 29th) and
not had any troubles.

I was wondering if the Sub Pen were realy efficient
to protect a sub from an air attack in SH3 so i designed a little
mission to check it.

Got 2 waves of 15 bombers each (B24 Liberators and Wellingtons)
doing a raid on St-Nazaire, right on the sub pen i was in.

Now i can say it. Yes they work, and you realy want
to be under them when an airstrike get on the harbor
as you are preparing to leave

The modified Campaign_LND.mis i use is now hosted there :
Campaign_LND.mis
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Old 08-06-05, 10:22 PM   #9
NZ_Wanderer
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Thanks very muchfor this modification, I always wanted to start in the sub pens, and now I can (Soon as I transfer away from Wilhelmshaven that is..)
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Old 08-06-05, 10:40 PM   #10
Stavinsky
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Thanks all.

Juste one thing the file need a small correction.

I've downloaded and tried the excellent mod from Rubini
Harbor traffic 1.45

I've discovered that i share one of the sub pen (in La Spezia)
with one of the AI sub. I'm changing it right now to make
the 2 of them compatible. So the file on my hosting is not
accessible.

Will edit this post when it's usable again.

Edit :
I've made the necessary change and the file is again
accessible and compatible with Rubini's harbor mod.

Campaign_LND.mis

Have a good game
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Old 08-07-05, 01:04 PM   #11
LukeFF
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Stavinsky, does this mod of yours take into account the historical availability of U-boat types operated by each flotilla?
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Old 08-07-05, 01:14 PM   #12
baxter
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This seems great...I'd love to be able to use this Mod, but how do you edit the Campaign_LND.mis file...I can't even open it? Any help would be appreciated.
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Old 08-07-05, 02:04 PM   #13
Stavinsky
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Quote:
Originally Posted by LukeFF
Stavinsky, does this mod of yours take into account the historical availability of U-boat types operated by each flotilla?
I'm not at all modifying the Flotilla.cfg, i only tweaked the
"navalbase" positions to get the starting point under Sub Pens

For the u-boat historical appearance, and flotilla too,Beery has
done a great work with his Flotilla Historical.
The last version of it is avaible there :
http://sh3mods.realsimulation.com/


Quote:
Originally Posted by baxter
This seems great...I'd love to be able to use this Mod, but how do you edit the Campaign_LND.mis file...I can't even open it? Any help would be appreciated.

You have 2 ways of opening the Campaign_LND.mis file.
First the official way, with the mission editor and use
"File/Open LandUnits Layer..."
That way you can access with the GUI interface to the informations.
But at the same time you would have to do all the process
to move and tweak the German Naval Base by hand
(there is no way i've found to assign a specific Lattitude
longitude and heading in the properties).

The second way is to use a Text editor (like notepad, but i would
avoid it as it has some 'specific features' i don't like).
I'm using the great Ultraedit software, but i'm sure
people out there could point to a lot of other text editor
that would do the job properly (and that would be free too).

Actually your Windows surely don't know what software
to use to open a "*.mis" file.
Try to select the file and use the "open with..." menu.
There you can tell it to use "Notepad" or any other
text editor you have on your computer.

There you are now in the raw data, that are stored in
simple text format for those *.mis files

From there you have only to find the right " [Unit XX] ",
like [Unit 39] for Lorient, and make the Lat, Long and Heading
correction i've reported over there.

But if you use the "original" file , you can also download the
one i've put online (Campaign_LND.mis)
and making a backup of your own file and use this one in place.

The file has to be stored in

SilentHunter3\data\Campaigns\Campaign\

Hope it helps.
Stavinsky
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Old 08-07-05, 04:10 PM   #14
NZ_Wanderer
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Could you possibly post the latest fix (compatible with Rubini's harbor mod) you made to the file please so I can edit my own file..
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Old 08-07-05, 04:26 PM   #15
baxter
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Thanks, Stavinsky, I appreciate the help.
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