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#1 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
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The work on the ship is coming along, but I will need some help, so I have a few short questions.
1. How do I get rid of all of the air vents on the parent Transport model? 2. What are all of the reflections files for? I haven't changed any, but they don't appear to have much effect on anything anyway. 3. How do I scale down the entire ship? Is it possible to scale down all 3d parts together, I do I need to rescale ane reposition each one separately? BTW - I am also having texturing problems - the deck is being screwed up quite a bit now. It's not too bad though - it looks as though she has a steel deck. ![]() Here is a photo of the actual ship in question. ![]() |
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#2 |
Silent Hunter
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You can get rid of the ventilation ducts by scaling them all the way to 0%. To scale the ship down you must reduce the scale of each individual object. Right click on the object, select scale form the popup menu box, select "uniform" if you want all axes to be proportional (for an exact miniature or blown-up version), and just move the mouse laterally to enlarge and shrink the object. Pay attention to the percentage increase/decrease in size, which is indicated in the upper lefthand corner. You could open them all simultaneously in Wings3d but I don't see the advantage in doing that. Wings3d automatically centers many 3d parts so you won't get an idea of what they'll look like when they're all together.
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#3 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
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Now why won't the picture appear?
![]() (I am continuing to work on the ship - I will post a picture when I have made more progress). |
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#4 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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upload pictures to http://reg.imageshack.us/ , and copy and paste the little forum links that they give.
For example, you would copy and paste these into your posts: [img]merchantpicture1.jpg[/img]
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#5 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
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But can I post a picture that is already on another site? The picture I was trying to post is of the actual ship.
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#6 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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Oh, that's easy.
1) right-click on the picture 2) click on properties 3) highlight and copy the Address (URL) 4) paste the address in a forum text-box 5) highlight the address again and click on the Img button (located right above the text-box) That should work.
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#7 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
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Got it working. Thanks.
![]() AAnd here is a link, for statistics. http://warships.web4u.cz/lode.php?la...=AE&trida=Pyro |
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#8 |
Silent Hunter
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That's a really interesting design; you rarely see the fore & aft superstructure arrangement on dry cargo ships (which ammunition ships are, technically). I was expecting that the class would be the typical, engines/superstructure amidships type. Any idea when we can see some screenies of the unit?
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#9 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
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I can post pictures now, but the cranes aren't in place, and there are vents and lifeboats floating in the air.
![]() I am geting rid of the vents now - I have already eliminated one successfully. But first, I need to know about importing the new cranes. Should I reduce the vents to 0, and replace them by importing the cranes over them? I only need three cranes - I will use the stern one from the T3. |
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#10 | |
Silent Hunter
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#11 |
Silent Hunter
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How did you get the hull to display properly on your unit, BTW? I'm still at my wits' end with Pack3d's texture reversal issue. To make matters worse I recently discovered that Pack3d reverses textures even when you don't change the hull at all - simply importing the hull in Pack3d causes the reversal immediately, whether you've changed 100 things or left the ship the same. At this point I can either (A) use Sergbuto's NKGN for all my models, since it's apparently the only cargo unit not affected or (B) use other ships but just mod their masts and funnels, which will be fairly unimpressive.
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#12 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
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The ship is almost completed. There are only some minor thins left:
1. Reflections. I never bothered to do these. Maybe later. 2. Flag needs to be repositioned. Not sure how to change this. I will guess there is a file to be moved and imported into the .dat. 3. Space for deck cargo needs to be set. Don't know how to do this. I have to go to bed now. I will post screenshots tomorrow. And the textures are still not perfect. BTW - Thanks to everyone for their help thus far, especially Iambecomelife. ![]() |
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#13 |
Sea Lord
![]() Join Date: Jun 2005
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Well, here are a few anyway...Remember, the flag needs to be moved and the textures are not perfect. And I need to edit the museum info.
![]() ![]() ![]() ![]() ![]() Not bad for my first try, I guess, especially considering I have never done 3d modelling before. |
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#14 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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Well, that's not bad at all... but you still have a while to go before it looks like your real picture...
Good start, though. ![]()
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#15 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
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Well, I'm not planning on making the design identical - for example, I don't think there is any way to make her flush decked without screwing up the textures completely. I intend this to be a similar design to the Pyro class. But if there are any suggestions for specific improvements, I would like to hear some.
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