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Old 11-06-05, 02:00 PM   #1
gouldjg
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Default DDs Detection, Ranks, Sensors, Behaviour ????????????????

Hi

this thread is aimed at those people who know or have good ideas of the game DD behaviour and to gather what is probably the best way of getting a better game.

I know we had issues with a elite late war DD and its super sonic sonar arc (batthink & Karate style). Did the cure cause any reprecussions in the game for other DDs in that it may of made some evasions now too easy.


I also know that IUB have decided to remove/swap both the elite DD and noob DD in favour for a middle range and veteren. Have players noticed a better behaviour.

Is their any chance of a quick today line of thought from all those involved or who have issues with this.

Can more be done or are we stuck with the options that we currently have.

Some late war players feedback is also appreciated as you guys will probably notice a bit more than me as I seem to concentrate on other things.
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Old 11-06-05, 02:32 PM   #2
Rubini
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gouldjg,

Sorry , I can't help you for now. You know, I have a wife and two children, works 12 hours per day, have great difficult to read and write in english and I made one mod (HT mod): the result is that I'm still in 1940!

By the way, great work on hollywood series! Only 4 days ago I start to use them!

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Old 11-06-05, 02:53 PM   #3
gouldjg
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Quote:
Originally Posted by Rubini
gouldjg,

Sorry , I can't help you for now. You know, I have a wife and two children, works 12 hours per day, have great difficult to read and write in english and I made one mod (HT mod): the result is that I'm still in 1940!

By the way, great work on hollywood series! Only 4 days ago I start to use them!

Rubini.

:rotfl: :rotfl: :rotfl: :rotfl: :rotfl: :rotfl:

I have wife, 4 kids and 2 dogs, work 8hr days and am a weekend dad to one.

The dogs have attention defecit disorders and think they are human in the way that they moan if ignored for more than 10 minutes.

The wifes pretty much the same as the dogs

And the kids just want to see if they can cause me a heart attack.

I just want My SH3 to be right so I can Sail away in realtime with headphones on and blow any ship up that looks like my wife is onboard.
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Old 11-06-05, 03:28 PM   #4
Rubini
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Quote:
I just want My SH3 to be right so I can Sail away in realtime with headphones on and blow any ship up that looks like my wife is onboard.
-Uffhh....someone here thinks like me!



Rubini.
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Old 11-06-05, 05:21 PM   #5
Redwine
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Please ..... put my wife onboard too. :rotfl:

When i play the U-505 mission, those american DDs, runs over me, when they are near to be just over me i attempt full rudder turns, and they can detect my turn inmediately, even being with their bow over my sten.

Just as if they have a video camera under the keel

If i attempt an inverse turn, they make the same at same time even being over me.....

Behavoirs like this must to be fixed........

If i am not wrong, it is not due to active sonar, it is due to the pasive one, or really they have a video camera under the keel.
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Old 11-06-05, 05:50 PM   #6
Hartmann
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Quote:
Originally Posted by Redwine
Please ..... put my wife onboard too. :rotfl:

When i play the U-505 mission, those american DDs, runs over me, when they are near to be just over me i attempt full rudder turns, and they can detect my turn inmediately, even being with their bow over my sten.

Just as if they have a video camera under the keel

If i attempt an inverse turn, they make the same at same time even being over me.....

Behavoirs like this must to be fixed........

If i am not wrong, it is not due to active sonar, it is due to the pasive one, or really they have a video camera under the keel.
Perhaps they are elite destroyers, very difficult to evade. with x-ray sonar and too fast scaning.

there are some discussions about that...


http://subsim.com/phpBB/viewtopic.ph...ighlight=elite
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Old 11-06-05, 06:03 PM   #7
Redwine
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Quote:
Originally Posted by Hartmann
Quote:
Originally Posted by Redwine
Please ..... put my wife onboard too. :rotfl:

When i play the U-505 mission, those american DDs, runs over me, when they are near to be just over me i attempt full rudder turns, and they can detect my turn inmediately, even being with their bow over my sten.

Just as if they have a video camera under the keel

If i attempt an inverse turn, they make the same at same time even being over me.....

Behavoirs like this must to be fixed........

If i am not wrong, it is not due to active sonar, it is due to the pasive one, or really they have a video camera under the keel.
Perhaps they are elite destroyers, very difficult to evade. with x-ray sonar and too fast scaning.

there are some discussions about that...


http://subsim.com/phpBB/viewtopic.ph...ighlight=elite

Thanks Hartmann.

Even being they "elite" destroyers, i think so this behavior is not real, they was linked to me with a rope :rotfl:

They can detect my full rudder turns when are just over me, and the most important, they do instataneusly, with no delay

I can evade them, but i cant take a second to breathe..........( no me dan un segundo ni para tomarme un "chupito" como dicen ustedes por alla !! :rotfl: :rotfl: )

It is so hard now to follow the line of all mod we have installed, but if i do not do a mistake, i am using Jungman sensors, and Jungman's AI sensor have the minimun setting for active sonar at 200m.

I think so the responsible for this Uber DD behavior may be the pasive sonar.

What do you think ?

Un abrazo ........
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Old 11-06-05, 06:17 PM   #8
rulle34
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Whats wrong with your wifes :rotfl: :rotfl: :rotfl:
Hope they don't see this thread :rotfl:

To be serious, there is one thing to keep in mind about the DD's and how killer-skilled they are

Escorts. There main purpose was to keep the subamrine off from the convoy and to keep it submerged and busy. Their main purpose was not actually to sink the sub. In that way you could protect the convoy from being attacked by the sub.

Hunter-killer groups or task forces. There main purpose was to find and sink the sub/-s. (hunt and kill)

With latest IC mod Jason made the escorts alittle bit closer to the convoy. Now it's not as easy to sneak in to the convoy. If the detect you in some way, they for sure keep you off the convoy and absolutely keep you busy. If you are in a good attack position (in advance) and keep your self invisible and silent they don't detect you if you don't do anything stupid.

Hunter killer groups should be elite. They also where in real, and I think they are in game? If they detect you, and start working together and coordinate their attackruns, you should be sunk or at the best, badly damaged.
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Old 11-06-05, 08:25 PM   #9
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You should note as in the other thread, the Stern Torpedo compartment area is always going to seem too vulnerable because of this one simple reason.

The destroyers drop thier DC on you 'too late' because of the blind spot and the delay time for the DC sink to depth, your Uboat has moved forward away from them so the DC tend to hit the Uboat in the rear area. It has nothing to do with the Stern Torp room being too weak.

I set the AI_Sensors.dat back to the stock value for testing. The U-505 the DD are just not attacking well. I am running a version of the increased Visibility Mod. I do know the increased visual does mess up other sensors (such as the RWR, I increased to get them to work again, else the Visual range overrides it funtion).

Basically your world is bigger and maybe you need an increase in the relavent Sonar range / detection rate also to compensate.

That can be tested by those who run the stock 8 km world compared to the 20 km world created by Ortega's Visibility Mod. Should be easy to test.

If all else fails, you can make the DD's sonar more effective; but that does not make much sense. Why it was so dangerous in stock SH3 compared to now? Is it the increased world size causing the problem?

This has caused me great delay in my modding work thinking I messed up something; trying to figure it out.

On another matter, is that Officer unable to station in the Stern quarters and Torp room a bug from the original game? It maybe since you were usually dead straight off without tweaks to the Hull HP to live long enough to notice it.

@Redwine: Are you running the stock visual range at 8 km? Or RuB? They both use the original smaller world, and thus you are getting hit alot.

This would lend credit to the fact that it is the increased world size to 16-20 km is causing the problem.
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Old 11-06-05, 08:38 PM   #10
Redwine
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Quote:
Originally Posted by Jungman

@Redwine: Are you running the stock visual range at 8 km? Or RuB? They both use the original smaller world, and thus you are getting hit alot.

This would lend credit to the fact that it is the increased world size to 16-20 km is causing the problem.
Ortega's files over 1.4b and many individual mods, i do not use RUB or IUB.
I use your early 200m min, AI Sensors file.
Those DD's can watch me from the surface when i make a full ruder turn. The matter is they do it just too near, just over my stern, or even over me.
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