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![]() Join Date: Aug 2005
Location: finland
Posts: 16
Downloads: 0
Uploads: 0
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I got this idea late last night so its just an hypothetical idea
how to get shoot to zig zaging enemy... Assumptions: 1. I think computers zig zag is symmetrical in pattern? 2. Computer zig zags in line with its original course? Result: 1. If we know targets course and its "relative speed" (speed target actually travels) like 6 knts 2. We can calculate its "true speed" (distance/time seen from u-boat number 1.) something like 4 knts 3. AND adjust our torp speed to that "true speed". ![]() As you can see this is just very raw idea, and you are free to prove it all wrong... (Actually I just wanted to show how good I´m with paint ![]() |
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