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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Oct 2005
Location: North of the South
Posts: 56
Downloads: 25
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topic. Is there any use for them?
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#2 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
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Supposedly, they will heal wounded crewmen from dieing, but I've never had wounded crew....just dead ones.
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#3 |
Planesman
![]() Join Date: May 2005
Posts: 186
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Dead crewmen will show up as all red in your crew roster. Interactions with the dead in the game are limited, although some of the more imaginative forum users have some ideas.
Injured crewmen have a red border around them. They are treated like dead crewmen, except that they can be healed. To heal a wounded crewman, place the injured man in one of the berths, and put a crewman or officer who is rated as a medic in the same berth. Over time, the crewman will heal, and be returned to more or less normal. In my experience with SHIII, wounded crewmen are quite rare, but I have gotten them as the result of running my boat into mines, as well as from being attacked by airplanes. Wounded crewmen cause the "wound badge" decoration to be enabled in the game. Thr trouble is that if you heal the crewman at sea, you likely won't be able to award the badge. You have to bring the guy home wonded so that he recovers in port, then you can award the badge. Or, presumably, you could award the badge in SH Commander, although I have no idea if the wound badge gives your crew any performance bonuses -- I would imagine that it doesn't. |
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#4 | |
Helmsman
![]() Join Date: May 2005
Location: Port Perry, Canada
Posts: 106
Downloads: 0
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OLt.z.S.Benetschik (Benetofski) [IMG][/IMG] \"U-bootwaffe - eine Gemeinschaft zusammengebracht durch Schicksal\" |
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#5 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: AM56 North Atlantic
Posts: 128
Downloads: 2
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I think those medics should be tossed overboard along with the other bodies we bury at sea. I have never found any use for them.
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#6 |
GWX Project Director
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It is my understanding that Medics increase the rate of recovery (a little) in the crew compartments.
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#7 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
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No, no, no.....you're all wrong, wrong, wrong....
![]() The medic is the only one allowed to bring aboard alcohol, and as such, is the most important crewmember.
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#8 |
Grey Wolf
![]() Join Date: Aug 2005
Location: United States
Posts: 797
Downloads: 187
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:rotfl:
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My heart is steadfast, O God. I will sing and make music with all my soul. Ps. 108:1 Survival of the fittest does not explain arrival of the fittest. we live in a single spoken sentence.. "God said, let there be" ![]() ![]() |
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#9 |
Stowaway
Posts: n/a
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But he pays for it by wearing that silly hat...
No, wait, that's only in the US Navy. |
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#10 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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The medic is a righteous player, dudes. He gets all the nurse poontang. He's so selfless going into war zones with no real military purpose other than to heal others while putting himself in the line of fire. Its like playing the "Im dying of cancer" card with chicks. He gets it on in the surgical bay before every cruise. As such he tells all the dirty stories to the crew to keep them happy and heterosexual.
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#11 |
Swabbie
![]() Join Date: Apr 2005
Posts: 7
Downloads: 0
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well now that I know the usefulness of te medic - I reckon im gonna dismiss him and train up a new AA Gunner instead.
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Getting swamped here |
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