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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
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Like somebody said in another thread:
Can we have the sonor work on the surface to compensate the lack of real visibility??? We could turn it off on the surface when the weather gets poor. :hmm: :hmm: :hmm: :hmm: :hmm: :hmm: |
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#2 |
Frogman
![]() Join Date: Jun 2005
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Maybe a dumb question- the circles that appear when you click on a ship, these would be visual range and hydrophone range? Later modified to sonar and radar perhaps? I'm in Jan 1940 and evaded a V&W on the surface at night, but was paying particular attention to the circles- the smaller one had a pie-shaped wedge aft, which I assume would correspond to a dead zone for the hydrophones. Anyway, the visual circle extended well beyond the accoustic circle.
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#3 |
Commodore
![]() Join Date: Apr 2005
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Hi!
In the files "SIM.CFG" and "SENSORS.CFG" there are a number of parameters that would appear to limit the downside potential for "uebervisibility" if maximum visual (and other) detection ranges were set to higher values (say 30-40 km to encompass sighting a 50-meter smoke cloud). Has anyone experimented with these to see how they could or should be changed? If not I'll be happy to conduct some experiments this weekend. Pablo |
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#4 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
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Well I did. Set visibility to 10 km. The only way I got a report was to ask the WO personlly and he replied "Nearest visual contact at 9200 meters".
I also set light factor to 1.0 instead of 0.8. Makes him more blind at night as he should be. I did notice, it is good to set the range factor to other than 0.5 since the enemy AI seems to get a range boost too. I increased Hydrophone from 6 km to 8 km, I was hearing out to 20 km and the sonar guy was much more reactive. You can also set use crew effeciency and fatigue true or flase. Interesting results....Seems to work but need to ask your WO for an update -and he is not always right ( 20 to 50%). Between 8 to 10 km with Visual Range in AiSensors set for 10 Km. Also you can get airplanes detected further out if you take off the 10,000 meter altitude cap. It should be 25,000. Then your Watch will see airplanes coming from about 10 km away instead of dropping bombs on you from 3 km....in a few a seconds. Makes airplane raid much more fun because you will have time to react to them with flak (instead of after the fact as is now). |
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#5 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
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How do you change the altitude cap?
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#6 |
Navy Seal
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Yea, where is that cap?
By the way, meant to ask - increasing the values for various factors in sim.cfg makes your crew MORE efficient at spotting? Or less? I've been trying to make my WO a little less blind in fog, and it does seem like bumping the fog factor a bit helps... but I'm not entirely sure, either... |
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#7 |
Grey Wolf
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JUNGMAN....
Where is this altitude cap you speak of???? This may be a MAJOR breaktrhrough for the unrealistic late aircraft calls. ![]() |
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#8 |
Samurai Navy
![]() Join Date: Apr 2005
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FIle AI_Sensors.dat look for string Ai_Visual following that is an entry Maxheight with a value of 40 1C 46 which is 10,000 in IEEE float.
The game simulates to 25,000 height. Change it, and even the planes flying altitude and speed too if need be. Lower the fog factor in Sim.cfg from 1.0 to 0 and I think your WO will see through fog 100%, I never tested it yet. It may only affect the enemy AI. |
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#9 |
Grey Wolf
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Did you talk to Beery about maybe changing tis is 25000 and testing it for earlier aircraft warnings and them maybe putting it in RUB?
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#10 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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Good job but I have no idea how to change it. ![]() |
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#11 |
Watch
![]() Join Date: Apr 2005
Location: South Florida
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Jungman:
Could you post the files.... the chain and ... procedure to make the changes u described above... I looked in several files sensors... config..... and could not find entries you are referring to ... thank you |
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#12 |
Navy Seal
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Danke, Jungman!
I'll get to testing it. I do hope it has the right effect; but looks like a fine suggestion to me... |
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#13 |
Grey Wolf
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NOW I'm am excited!
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#14 | |
Medic
![]() Join Date: Feb 2003
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By the way, I believe the hex value for 25,000 is 40 D8 6A, correct? P.S. Hmmmm, seems to work... now I can get that Type IX hog below the water before the PBY turns me into herring salad... Cordialement, Duke of Earl
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U-627.... das \'Wabo-Magnet\' |
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#15 |
Watch
![]() Join Date: Apr 2005
Location: South Florida
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Gents:
located the necessary files but ... are they in hex format? I was able to open one with a hex editor utility .... I am unable to open them otherwise ... what utility prog would u recommend and if they are in hex.... i have no clue what I am reading and certianly how to edit them:<) v!por |
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