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Old 10-24-05, 10:48 PM   #1
Camber
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Join Date: Oct 2005
Posts: 8
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Default Learning Curve and Mod Recommendations

Hi everyone, enjoying SH3 a lot so far even though I got in on the game late (played SH2 on Gametap and decided I wanted to give SH3 a try).

I have a few questions, I'm getting the hang of the game on the easier realism levels and want to work on trying to get to more advanced simming.

Can anyone recommend a good progression of things to add in as time goes by? I'm playing with the fuel/oxygen/battery limitations on, but haven't played with manual targeting or anything along those lines.

What's a good general progression of things to learn to get to where you can play on 100% realism?

Also, in regards to mods; I tried to download a series of mods to play with, including Wolfies Tweek Pack, Milk, MooseMeasure, Nomograph, Sound Trainer, MVP, contrast mod, course resolver, and bearings mods.

Unfortunately, one or more of these mods also made some UNdocumented changes to my settings; one of them turned off radio contact updates (yes, I verified that this was set properly in my realism settings) and a variety of other things that, as a newbie, I'm still dependent on.

Not to mention, when I tried to disable them through the mod manager that I downloaded from this site, they removed essential non-modded tools from the navigation map. I ended up having to reinstall SH3.

Can someone give me a few mods to try that add flavor and useful tools to the game, but WILL NOT disable features that I'm still dependent on while learning?
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