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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
GWX Project Director
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This mod is in JGSME format. Just copy it to the JGSME "MODS" folder. If you do not use JGSME simply right-click the "data" folder and copy it over the data folder in the SilentHunterIII directory and allow it to overwrite. ALWAYS back up your original files!
This mod is compatible with RUb, IUb, Sergbuto's AI-Uboats, floatplanes, and stock SH3. If you are a player of stock SH3 you may notice that this mod puts additional files in your Air, Submarine, and Sea folder that are not available units in your game. Do not worry. The game engine will not call on these files and cause CTD's. If used with RUb or IUb, install this mod AFTER installation of RUb or IUb and allow it to overwrite. This mod goes much further than the "Myros No-Color Contacts." It shows map contacts in ALL zoom levels of the F5 map. Also, hydrophone and radar contact lines are grey. This mod is something I've wanted since I started playing and modding SH3. Thanks oRGY for pointing me in the right direction. Mr. Remilton and Marhkimov... for all the proceedural Photoshop help THANK YOU! Also thanks to Soviet for some good ideas. Credit also goes to Marhkimov for the outer zoom level cons and saving me a bit of work. Cheers fellow Kaleuns! ![]() Kpt. Lehmann Download Link UPDATED VERSION!!!!! My apologies guys... some stock cargo and description files were accidentally left in. Below is updated mod link. http://rapidshare.de/files/6477682/A...n_1.1.zip.html Screenshots: ![]() ![]() |
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Thanks Kpt. Lehmann,
It's a great idea and a must have mod! ![]() Feedback soon. Rubini. |
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#3 | |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
Downloads: 0
Uploads: 0
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#4 |
GWX Project Director
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Thank you gentlemen. If there are any problems reported I will fix them when I get back from work Wednesday evening.
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#5 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
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nice work
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It takes two to tango ![]() |
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#6 |
Swabbie
![]() Join Date: Jun 2005
Posts: 9
Downloads: 0
Uploads: 0
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Thank you
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#7 |
Swabbie
![]() Join Date: May 2005
Posts: 12
Downloads: 0
Uploads: 0
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thanks!! this is what i need also
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#8 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Kpt. Lehmann,
You include CargoDef.cfg, Englishnames.cfg and Germannames.cfg files. They are part of the mod? Rubini. |
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#9 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
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Hello Kpt.Lehmann
![]() Can I enable this mod in campaign or do I have to be in port? |
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#10 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Could somebody post screenshots of this mod?
I'd like to see it before installing. |
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#11 | |
GWX Project Director
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#12 | |
GWX Project Director
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![]() I would first download the updated version. Second, just to be safe I would add it between patrols in base. The updated version will be graphic files only. |
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#13 | |
GWX Project Director
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#14 |
GWX Project Director
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Updated original post with screenshots
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#15 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Kpt,
After a few patrols a single word: great! ![]() My game is now much more challenging! I was thought however if the blue color for friendly units could be hold on. Perhaps simulating some type of encrypted radio contact between friendly units, what probably should happen in real life. But it's just a perfectionist thought... Rubini. |
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