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Old 10-20-05, 12:51 PM   #1
Seeadler
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Default Cloud distortion fix ready

*removed*
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Old 10-20-05, 12:55 PM   #2
Schultzy
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Wow, that is superb work!

Great work!
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Old 10-20-05, 01:54 PM   #3
Soviet_Warlord
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Yes, now we have got to get to work converting the cloud and moon mods lol.

EDIT: oh wait it only edits the scene file yay! I guess that means it works with sky mods
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Old 10-20-05, 03:12 PM   #4
jaxa
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What about Ail's Sky Mod? It would be interesting to fix this mod, but I don't know what happened with Ailantd.
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Old 10-20-05, 03:48 PM   #5
Seeadler
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Quote:
Originally Posted by jaxa
What about Ail's Sky Mod?
Skymods which only replace the nori00.tga/nori01.tga don't need an unpdate, they will work with the fix.

Only mods which use an own modified scene.dat needs to be updated!!!
f.e.
- RuB 1.44
- AIL HI RES MOON MOD
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Old 10-20-05, 03:57 PM   #6
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...And Captain America's scene .dat medium-murky water mod that I use mixed with Kriller's watermod.

Now all I have to do is learn hexadecimal and hex-editing.

Grrrrrrr.

This looks like an AWESOME mod though Seeadler.

Good job.
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Old 10-20-05, 03:58 PM   #7
Darkseed
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Damn, I use both RuB and AIL's moon mod. Just have to wait for them to be updated then, really nice work getting this annoying thing fixed though! You've earned yourself a case of becks bier.
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Old 10-20-05, 04:35 PM   #8
Sansal
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Great work Seeadler

I hate this distorsion.
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Old 10-20-05, 04:59 PM   #9
Marhkimov
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You guys can utilize CH3Cmdr to change the murkiness of scene.dat.

And if you are savvy enough, you can pack the new moon textures into the new scene file too... Ya' just gotta' know how...

And the big plus is that all of this can be done without hex editing!
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Old 10-20-05, 05:17 PM   #10
Seeadler
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Quote:
Originally Posted by marhkimov
And the big plus is that all of this can be done without hex editing!
That's why I made the fix upon the default scene.dat because every user preferred another option in the scene.dat

Beside this fixed default scene.dat I personally use one with an self edited moon texture. The tools to include TGA's in a dat file without hex-editing are available in the community.
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Old 10-20-05, 07:10 PM   #11
Marhkimov
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BTW, great job Seeadler!



The only (very minor) downside is that a few mods will have to be redone. For instance, rulle34's 16km visability mod will have to incorporate your new scene file.

Available here:
http://rapidshare.de/files/6207495/1...water.rar.html


@ Seeadler, would you be willing to make another version of your scene file so that it is compatible to rulle34's? I don't know if anyone else is willing to do it... maybe I should talk to rulle34? Well, since you guys can hex edit and I can't..... yeah....
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Old 10-20-05, 07:11 PM   #12
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Great!
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Old 10-21-05, 02:20 AM   #13
Seeadler
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Quote:
Originally Posted by marhkimov
@ Seeadler, would you be willing to make another version of your scene file so that it is compatible to rulle34's?
Sorry no, I would not like to intervene the work of others, they know better what must be made.
Afterwards nobody don't know exactly from whom which version is released and what is included.

I provide only the basis for further works.
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Old 10-21-05, 02:22 AM   #14
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fair enough
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Old 10-21-05, 03:33 AM   #15
The Avon Lady
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I am finding with this mod that instead of the distortion above, I'm now seeing bands, escpecially above the horizon and especially in clear weather.

Anyone else notice?
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