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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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*removed*
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#2 |
Commander
![]() Join Date: Dec 2001
Location: Großbritannien
Posts: 452
Downloads: 48
Uploads: 0
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Wow, that is superb work!
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#3 |
XO
![]() Join Date: Apr 2005
Posts: 416
Downloads: 68
Uploads: 0
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Yes, now we have got to get to work converting the cloud and moon mods lol.
EDIT: oh wait it only edits the scene file yay! I guess that means it works with sky mods ![]()
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#4 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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What about Ail's Sky Mod? It would be interesting to fix this mod, but I don't know what happened with Ailantd.
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#5 | |
Pacific Aces Dev Team
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Only mods which use an own modified scene.dat needs to be updated!!! f.e. - RuB 1.44 - AIL HI RES MOON MOD |
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#6 |
GWX Project Director
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...And Captain America's scene .dat medium-murky water mod that I use mixed with Kriller's watermod.
Now all I have to do is learn hexadecimal and hex-editing. Grrrrrrr. ![]() This looks like an AWESOME mod though Seeadler. ![]() Good job. |
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#7 |
A-ganger
![]() Join Date: Oct 2003
Location: Sweden
Posts: 75
Downloads: 16
Uploads: 0
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Damn, I use both RuB and AIL's moon mod. Just have to wait for them to be updated then, really nice work getting this annoying thing fixed though! You've earned yourself a case of becks bier.
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#8 |
Electrician's Mate
![]() Join Date: May 2005
Location: Spain
Posts: 133
Downloads: 0
Uploads: 0
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Great work Seeadler
![]() I hate this distorsion.
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#9 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
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You guys can utilize CH3Cmdr to change the murkiness of scene.dat.
And if you are savvy enough, you can pack the new moon textures into the new scene file too... Ya' just gotta' know how... ![]() And the big plus is that all of this can be done without hex editing!
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#10 | |
Pacific Aces Dev Team
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![]() Quote:
![]() Beside this fixed default scene.dat I personally use one with an self edited moon texture. The tools to include TGA's in a dat file without hex-editing are available in the community. |
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#11 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
Uploads: 0
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BTW, great job Seeadler!
![]() The only (very minor) downside is that a few mods will have to be redone. For instance, rulle34's 16km visability mod will have to incorporate your new scene file. Available here: http://rapidshare.de/files/6207495/1...water.rar.html @ Seeadler, would you be willing to make another version of your scene file so that it is compatible to rulle34's? I don't know if anyone else is willing to do it... maybe I should talk to rulle34? Well, since you guys can hex edit and I can't..... yeah.... ![]()
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#12 |
Electrician's Mate
![]() Join Date: Aug 2005
Posts: 131
Downloads: 0
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Great!
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#13 | |
Pacific Aces Dev Team
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Afterwards nobody don't know exactly from whom which version is released and what is included. I provide only the basis for further works. |
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#14 |
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
Posts: 2,377
Downloads: 0
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fair enough
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#15 |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
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I am finding with this mod that instead of the distortion above, I'm now seeing bands, escpecially above the horizon and especially in clear weather.
Anyone else notice? ![]() |
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