![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Seaman
![]() Join Date: Mar 2005
Location: Fort Worth, TX
Posts: 35
Downloads: 0
Uploads: 0
|
![]()
I am currently using Rub 1.4 and am having trouble with the crew fatigue. All of my crew seem to be too fatigued to operate the engines and my u-boat is currently unable to move. How do you rest them so that they can operate the engines again. Any help is greatly appreciated. Thank you all in advance.
|
![]() |
![]() |
![]() |
#2 |
Helmsman
![]() Join Date: Oct 2005
Location: Sacramento, California
Posts: 106
Downloads: 0
Uploads: 0
|
![]()
The crew fatigue isn't modeled very well, in my opinion. If you pay too close attention to the crew, they're easy to micromanage (It'll drive you nuts!). If you don't pay close enough attention to them, they won't effectively run the ship. I'm still working on striking a good balance between the two.
I believe there are mods available to minimize the fatigue effect. Good hunting!
__________________
\"There is water on the bottom of the ocean\" - David Byrne, Talking Heads |
![]() |
![]() |
![]() |
#3 |
Watch
![]() Join Date: Oct 2005
Posts: 18
Downloads: 0
Uploads: 0
|
![]()
The crew fatigue mods are indeed helpful. Also i believe as your crew gains experience and earns medals, fatigue becomes substantialy less of an issue.
Also crews don't fatigue when TC is set above 64 (i think that is it). So i just make sure i run my TC above that if i am using it for any coonsiderable time. i normaly only have to rest my crew once maybe twice a patrol. Chris |
![]() |
![]() |
![]() |
#4 | |
Silent Hunter
![]() Join Date: Mar 2005
Location: Germany
Posts: 3,668
Downloads: 4
Uploads: 0
|
![]() Quote:
http://www.subsim.com/phpBB/viewtopic.php?t=43856 I haven´t tried it yet, but it sounds very interesting. |
|
![]() |
![]() |
![]() |
#5 | |
Watch
![]() Join Date: Sep 2005
Posts: 27
Downloads: 14
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#6 |
Seaman
![]() Join Date: Mar 2005
Location: Fort Worth, TX
Posts: 35
Downloads: 0
Uploads: 0
|
![]()
Thanks for your replys guys. Good hunting to all.
![]() |
![]() |
![]() |
![]() |
#7 |
Subsim Diehard
![]() Join Date: Jan 2002
Location: Southwest , Indiana USA
Posts: 380
Downloads: 36
Uploads: 0
|
![]()
I am using the new SH3 Commander with Ver 1.4b I set my crew fatigue to zero works great I guess it would work with RUb if you use Commander to start sim. I had to go back and set my deck gun firing rate I forgot to set it and crew was firing so fast sound like a machine gun
![]() Lane U-135 Patrol 3 ![]() |
![]() |
![]() |
![]() |
|
|