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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jan 2002
Location: Haleiwa, Hawaii
Posts: 29
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Need to bump this sucker...
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#2 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Remember, folks, that fatigue is not meant to disable your crew. I think people should try to get used to running the boat with a fatigued crew rather than trying to avoid or delay fatigue. Basically, fatigue is not the bugbear that many players think it is. The qualifications system is the correct tool to use to combat fatigue - but this tool doesn't get rid of fatigue. What it does is allow the crew to work well while fatigued.
Fatigue is not really what players should be looking at. What's important is compartment efficiency, and you can achieve 100% compartment efficiency even with a fully fatigued crew.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#3 | |
Frogman
![]() Join Date: Jun 2005
Posts: 296
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![]() Quote:
Not too sure about subs, as I was a "rider" and worked a different watch shift, but I know on ships the crew worked port and starboard- 12 on/12 off. Unless the ship went to GQ, and then you stayed at your post until secured...it was customary to let some sailors "rack out" whenever possible, so that some stamina could be maintained. Same thing when I was flying- we'd get 14-18 hour missions at times (fuel dependent), but there was a bunk in the galley for the spare pilot to sleep, while the rest of us would take it in turns to snooze at our position- we maybe weren't at maximum efficiency, but neither were we "fatigued" to the point where performance suffered. There's a difference between "Watchstanding" and actually doing one's assigned duties- watchstanding can be as simple as monitoring equipment, or keeping the spaces manned "just in case", as opposed to performing maintenance, operating systems, reporting contacts, etc. |
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#4 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#5 |
Nub
![]() Join Date: Jul 2005
Posts: 3
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Can someone explain me (or point me to the explanation) of the various fatigue factors (RegularFactorXX, SpecificFactorXX,...)?
Started to look into this stuff as well and thought I might make the repair comp. (comp11???) a kind of rest compartment, not for recreation but with little or no fatigue if no repairs are pending. Is this possible with those variables?
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![]() Takao was scuttled in Malacca Strait after the war. The others were sunk in the given actions. |
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#6 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
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Pablo |
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#7 |
Nub
![]() Join Date: Jul 2005
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Thx Paplo!
Are there some implicite mechanisms that increase fatigue beyond those factors, e.g. while reloading torps or while repairing when damaged?
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![]() Takao was scuttled in Malacca Strait after the war. The others were sunk in the given actions. |
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#8 | |
Watch Officer
![]() Join Date: Sep 2001
Location: Cambridge, Canada
Posts: 335
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Im trying to figure this outmyself as well, but I am kind of confused...
IF: Quote:
What about time compression? is the fatigue rate ALWAYS calculated in real time at the same rate, or does it adjust to take into account the Time Compression? Does anybody have any idea of how the fatiguew system handles timecomression? It seems my crew doesnt tire/recover anywhere as quickly at 1024x speed than it does at 1x speed. If anyone knows of any good resources to help decipher how the crew system works. Thanks for any input, James |
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#9 | |
Planesman
![]() Join Date: Jun 2005
Location: Quadrant DB22
Posts: 198
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__________________
.-. --- ..- --. .... ... . .- ... .- .... . .- -.. |
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#10 |
Watch Officer
![]() Join Date: Sep 2001
Location: Cambridge, Canada
Posts: 335
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Thanks! that makes sense!
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#11 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
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No luck , i copy,d ans pasted this FATIGUE_COEF]
;comp 0 RegularFactor00=0.0025 SpecificFactor00=0 <-- that's why the watch fatigued slower....need to adjust to 0.005 BadWeather0=0.01 ;comp1 RegularFactor10=0.0025 RegularFactor11=0.0025 SpecificFactor10=0.005 SpecificFactor11=0.005 BadWeather1=0.01 ;comp2 RegularFactor20=0.0025 RegularFactor21=0.0025 SpecificFactor20=0.005 SpecificFactor21=0.005 BadWeather2=0.01 ;comp3 RegularFactor30=0.0025 RegularFactor31=0.0025 SpecificFactor30=0.005 SpecificFactor31=0.005 BadWeather3=0.01 ;comp4 RegularFactor40=0.0025 RegularFactor41=0.0025 SpecificFactor40=0.005 SpecificFactor41=0.005 BadWeather4=0.01 ;comp5 RegularFactor50=0.0025 RegularFactor51=0.0025 SpecificFactor50=0.005 SpecificFactor51=0.005 BadWeather5=0.01 ;comp6 SpecificFactor60=-0 SpecificFactor61=-0 ;comp7 SpecificFactor70=-0 SpecificFactor71=-0 ;comp8 RegularFactor80=0.0025 RegularFactor81=0.0025 SpecificFactor80=0.005 SpecificFactor81=0.005 BadWeather8=0.01 ;comp9 RegularFactor90=0.0025 SpecificFactor90=0.005 BadWeather9=0.01 ;comp10 RegularFactor100=0.025 SpecificFactor100=0.005 BadWeather10=0.01 ;comp 11 RegularFactor110=0.0025 RegularFactor111=0.0025 SpecificFactor110=0.005 SpecificFactor111=0.005 BadWeather11=0.01 Without the notes offcourse! But now my crew has jumped from amphetamies to cristal meth , They dont fatigued at all now . I hate this , i love managing my crew But now its all ****ed up . i did not do this .SpecificFactor00=0 <-- that's why the watch fatigued slower....need to adjust to 0.005 . Is this why my crew dont fatigue anymore? Pleas someon help me out! Im out of options here. _________________ we live we die but death does not ends it.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#12 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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Why not try the RUb fatigue? I think it works really well. But then I guess I am biased, hehe.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#13 | |
Swabbie
![]() Join Date: Jun 2005
Posts: 5
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Anyone know if the compartment numbers are the same for the Type IX series |
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#14 | ||
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
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![]() Quote:
Pablo |
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#15 |
Swabbie
![]() Join Date: Jun 2005
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I'm using RuB 1.42 & for the most part i like the fatigue system But I'm trying to tweak this myself, I'm looking for specific factors regarding fatigue
1-Crew members in the Bow Torpedo area should not lose fatigue while NOT in combat, The Bow Torpedo gang slept in there so there were bunks (although very crowded & uncomfortable) 2-Bad weather should affect the whole boat with emphasis on the Bow Torpedo, Stern Torpedo & Watch Tower, Crews in these areas should get hit with high fatigue in Bad Weather (Forcing you to ride out the storm submerged) 3-Have the Bow & Stern rest areas once again restore lost fatigue, The one thing i don't like about the RuB 1.42 fatigue system is that the rest areas don't restore fatigue, I would like to have the rest areas restore fatigue at a slightly faster rate than the original game |
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