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Old 08-24-05, 02:31 PM   #1
sergbuto
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Default PT boats with "virtual" torpedoes (now as mod)

Attack of 8 schnellboots on a troop transport convoy consisting of 2 transports, light cruiser Dido, Tribal, Clemson and V&W destroyers























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Old 08-24-05, 02:51 PM   #2
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Details, please!!! What do you mean with "virtual torpedos"?
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Old 08-24-05, 03:04 PM   #3
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I think Serg has maybe found a way to get those little plywood monkeys to shoot torpedoes.. uh-oh...

Either that, or they've become kamikaze boats...

Cordialement, Duke of Earl
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Old 08-24-05, 03:13 PM   #4
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I hope he has, I can see wolfpacks next.

Well done Serg.
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Old 08-24-05, 03:23 PM   #5
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My guess is that he gave them slow-loading big guns that shoot underwater. Or something along those lines.
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Old 08-24-05, 03:27 PM   #6
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Rubini.
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Old 08-24-05, 03:34 PM   #7
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Well, whatever it is, he has found a way AGAIN to make things
happen, 3 cheers for sergbuto !!!


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Old 08-24-05, 04:08 PM   #8
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I what sergbuto is doing with this game!

My bet is that he figured out a way to fling depth charges and make it look like torpedos, at least the damage model!

I am curious to see what he will pull off next!


-Jeff
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Old 08-24-05, 04:48 PM   #9
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Maybe Swordfishs or Ju 88s or whatever with "virtual torpedos" ...
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Old 08-24-05, 05:32 PM   #10
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i think he covered a gun on the position for the aft flak

i was not very successful in dowing that...



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Old 08-24-05, 05:35 PM   #11
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Don't get your hopes high, guys. Whatever it might be called (virtual, pseudo- or else) it is just a couple of 14-inch guns in addition to schnellboot's AA guns as a replacement for torpedo tubes. So CCIP's guess was right except the guns can't shoot underwater.

Regarding some entries in guns.sim in the Library folder, in particular

shell_speed
reload_speed
amount (for ammo_storage, i.e. number of shells)

the idea of this experiment was to make the guns as close as possible to torpedoes by reducing the shell speed and by adjusting the ammo amount and reload times. Shell traces and explosion were hoped to be eliminated/replaced using entries in Shells.sim (did not find anything for the gun flash though).

Well, none actually worked. Entries are there but their changes do not do anything. It seems the game does not read them. I could not even adjust the reloading time (maybe I am doing something wrong)?!

Nevertheless, still trying some things...
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Old 08-24-05, 07:33 PM   #12
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Can the shells be seen whizzing through the air like regular shells, or can you make them invisible so that all we see is the explosion when it hits the ship?

-Jeff
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Old 08-25-05, 12:37 AM   #13
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Hmm. Well perhaps if you get anywhere with this, I can actually think of another possible use for this idea - to simulate rockets on aircraft. I'm fairly sure I've read of planes carrying rockets on ASW missions. Would certainly be quite an addition...

I know for a fact that we can put guns on airplanes. Now, if we could put a slow-shell, super-slow-reload (basically none), forward firing gun-type weapon under a plane's wing... there you have rockets. You could even have it multi-barreled if you wanted to simulate multiple rockets.

Seems like an interesting idea to try, too :hmm:
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Old 08-25-05, 01:51 AM   #14
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Quote:
Originally Posted by stljeffbb1
Can the shells be seen whizzing through the air like regular shells, or can you make them invisible so that all we see is the explosion when it hits the ship?

-Jeff
Yes, traces are visble so far.
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Old 08-25-05, 01:55 AM   #15
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Quote:
Originally Posted by CCIP
Hmm. Well perhaps if you get anywhere with this, I can actually think of another possible use for this idea - to simulate rockets on aircraft. I'm fairly sure I've read of planes carrying rockets on ASW missions. Would certainly be quite an addition...
Didn't some Elcos carry rockets by the end of the war? That would fit perfectly.

Quote:
Originally Posted by CCIP
I know for a fact that we can put guns on airplanes. Now, if we could put a slow-shell, super-slow-reload (basically none), forward firing gun-type weapon under a plane's wing... there you have rockets. You could even have it multi-barreled if you wanted to simulate multiple rockets.

Seems like an interesting idea to try, too :hmm:
Do airplanes strafe often? Do you have some mission where they would strafe all the time so it is possible to do testing with rockets?
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