SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-07-05, 02:32 PM   #1
oRGy
Crusty
 
Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
Default Realism issue: Schnorkel

I read in the uboat.net page on the Schorkel that the boats could only travel at 6knots underwater with the schorkel raised, otherwise the thing would snap off.

As we've noticed, you can go pretty much as fast as on surface with the snorkel ingame.

Is there any hope in hell of modding this?
oRGy is offline   Reply With Quote
Old 10-07-05, 02:52 PM   #2
rulle34
Grey Wolf
 
Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
Default

Why modding?
Just make sure that you don't exceed 6 knots. Then it's realistic

Do you mean that the snorchel should break if the sub was forced to have higher speed? Is that the mod you mean?
__________________
rulle34 is offline   Reply With Quote
Old 10-07-05, 02:52 PM   #3
CWorth
Grey Wolf
 
Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
Uploads: 0
Default

I really dont think it needs modded..

Just do as a real captain would..before you raise the snorkel go to the speed controls and order 6 knots..then raise the snorkel.
CWorth is offline   Reply With Quote
Old 10-07-05, 03:51 PM   #4
Gammel
Commodore
 
Join Date: Apr 2005
Posts: 641
Downloads: 276
Uploads: 0
Default

Quote:
Originally Posted by CWorth
I really dont think it needs modded..

Just do as a real captain would..before you raise the snorkel go to the speed controls and order 6 knots..then raise the snorkel.
i disagree.
So it would be the same your sub in game could dive to 1000 meters without taking damage and you´d have to force youself to stop diving
below the estimated crush deep.
I´d like to see the snorkel mast failure above 6 knots or the max speed with extended snorkel
reduced to 6knots auto.
__________________
nie das Boot verlassen
Gammel is offline   Reply With Quote
Old 10-07-05, 04:06 PM   #5
jaxa
The Old Man
 
Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
Default

I'm agree with Gammel.
oRGy's idea of snorkel fix is very interesting, it could be very realistic. Cruising with extended snorkel at max velocity is arcade gaming.
jaxa is offline   Reply With Quote
Old 10-07-05, 04:12 PM   #6
rulle34
Grey Wolf
 
Join Date: Apr 2005
Location: Sweden
Posts: 835
Downloads: 8
Uploads: 0
Default

Can this be done?
__________________
rulle34 is offline   Reply With Quote
Old 10-07-05, 04:32 PM   #7
CWorth
Grey Wolf
 
Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
Uploads: 0
Default

Quote:
Originally Posted by Gammel
Quote:
Originally Posted by CWorth
I really dont think it needs modded..

Just do as a real captain would..before you raise the snorkel go to the speed controls and order 6 knots..then raise the snorkel.
i disagree.
So it would be the same your sub in game could dive to 1000 meters without taking damage and you´d have to force youself to stop diving
below the estimated crush deep.
I´d like to see the snorkel mast failure above 6 knots or the max speed with extended snorkel
reduced to 6knots auto.


To me a real captain has to control his boat through orders to the crew.Its your responsibility to make sure things are done right.

Just like in the game Sub Command...you could not deploy the radar mast,radio mast without first ordering your ship to the proper speed yourself..then ordering the mast to be raised.If you tried to raise it while above maximum speed for it then it was destroyed.

It shoud be the same here...To me it should not be automatic.Though the being damaged/destroyed mod I like the idea of.Though what would be the point if the speed was automaticlly set for you to even mod the damge to it?

To each their own.
CWorth is offline   Reply With Quote
Old 10-08-05, 02:27 AM   #8
Letum
Navy Seal
 
Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
Default

to be honest this looks like a job for UBI if they can be botherd
__________________
Letum is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:27 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.