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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Jun 2005
Location: Finland
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Hi,
I am doing some research about cyber-wargaming in cyberspace. Just asking you, what do you think about DW MP/on-line engine? Is it reliable? Is it easy to use? Could it be improved? Or any comments about this subject?
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Orm |
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#2 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
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The data transfer is a bit inefficient, as seen when large numbers of missiles start flying and the game gets lagged. But for the most part, it's very stable and reliable.
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#3 |
Sonar Guy
![]() Join Date: Jan 2002
Location: 59.96156N 11.02255E
Posts: 385
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Reliable?
Sort of. As ML mentioned it doesn't take too many objects well, but other than that it's *generally* good. There are the occasional "glitch games" where the players are desynced, which isn't easily detected. Or where positions are different for at least one of the players. Easy to use? If you can play the game, you can handle it in-game. Getting the game set up is not much of a problem (esp using hyperlobby or similar) unless there are router problems etc in the way. Meaning it's usually the first time that gives trouble. Improvable? See the suggestion box thread ![]() One consideration for DW wargaming is the scope of the conflict. Truth to be told, DW doesn't handle the larger scale engagements well, especially when carriers are included. (Leaving a huge burden on the mission designers to get it right) Strategic AI is nonexistent - there is only what the mission creator specifies, and what each platform does on its own. If it's to be an entire war, then there would have to be somebody (human) in an umpire position, to take the "orders" from the highest-level commanders of each side, and create the missions based on what forces would be meeting each other. |
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#4 | |
Torpedoman
![]() Join Date: Jun 2005
Location: Finland
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MaHuJa wrote
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That is very interesting to note: "Strategic AI is nonexistent". I wonder if it has ever been in the mind of the developers. I must admit that since I own this sim, tactical engagements are the only one played. I must recognize also, that lagging come easily when objects are too much on the map. It is pity since I always drummed that it could be nice to have a two fleets engagements - one attacking a harbor, the other one defending it. All this with a mix of helos, planes, surfaces and sub - AI and human manned. I still wonder if it could possible to achieve it anyway.
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Orm |
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#5 |
Sonar Guy
![]() Join Date: Jun 2005
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Well I Guess this is call HArpoon 3
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#6 | ||
Sonar Guy
![]() Join Date: Jan 2002
Location: 59.96156N 11.02255E
Posts: 385
Downloads: 3
Uploads: 0
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