SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-14-05, 06:43 AM   #1
Orm
Torpedoman
 
Join Date: Jun 2005
Location: Finland
Posts: 116
Downloads: 0
Uploads: 0
Default Cyber-wargaming

Hi,

I am doing some research about cyber-wargaming in cyberspace. Just asking you, what do you think about DW MP/on-line engine? Is it reliable? Is it easy to use? Could it be improved? Or any comments about this subject?
__________________
Orm
Orm is offline   Reply With Quote
Old 10-14-05, 08:57 AM   #2
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

The data transfer is a bit inefficient, as seen when large numbers of missiles start flying and the game gets lagged. But for the most part, it's very stable and reliable.
Molon Labe is offline   Reply With Quote
Old 10-15-05, 12:01 AM   #3
MaHuJa
Sonar Guy
 
Join Date: Jan 2002
Location: 59.96156N 11.02255E
Posts: 385
Downloads: 3
Uploads: 0
Default

Reliable?

Sort of. As ML mentioned it doesn't take too many objects well, but other than that it's *generally* good.

There are the occasional "glitch games" where the players are desynced, which isn't easily detected. Or where positions are different for at least one of the players.


Easy to use?

If you can play the game, you can handle it in-game. Getting the game set up is not much of a problem (esp using hyperlobby or similar) unless there are router problems etc in the way. Meaning it's usually the first time that gives trouble.


Improvable? See the suggestion box thread



One consideration for DW wargaming is the scope of the conflict. Truth to be told, DW doesn't handle the larger scale engagements well, especially when carriers are included. (Leaving a huge burden on the mission designers to get it right)

Strategic AI is nonexistent - there is only what the mission creator specifies, and what each platform does on its own.

If it's to be an entire war, then there would have to be somebody (human) in an umpire position, to take the "orders" from the highest-level commanders of each side, and create the missions based on what forces would be meeting each other.
MaHuJa is offline   Reply With Quote
Old 10-15-05, 02:13 AM   #4
Orm
Torpedoman
 
Join Date: Jun 2005
Location: Finland
Posts: 116
Downloads: 0
Uploads: 0
Default

MaHuJa wrote

Quote:
Strategic AI is nonexistent - there is only what the mission creator specifies, and what each platform does on its own.

If it's to be an entire war, then there would have to be somebody (human) in an umpire position, to take the "orders" from the highest-level commanders of each side, and create the missions based on what forces would be meeting each other.

That is very interesting to note: "Strategic AI is nonexistent". I wonder if it has ever been in the mind of the developers.
I must admit that since I own this sim, tactical engagements are the only one played.
I must recognize also, that lagging come easily when objects are too much on the map. It is pity since I always drummed that it could be nice to have a two fleets engagements - one attacking a harbor, the other one defending it. All this with a mix of helos, planes, surfaces and sub - AI and human manned. I still wonder if it could possible to achieve it anyway.
__________________
Orm
Orm is offline   Reply With Quote
Old 10-15-05, 05:33 PM   #5
Mau
Sonar Guy
 
Join Date: Jun 2005
Posts: 382
Downloads: 3
Uploads: 0
Default

Well I Guess this is call HArpoon 3
Mau is offline   Reply With Quote
Old 10-16-05, 05:32 AM   #6
MaHuJa
Sonar Guy
 
Join Date: Jan 2002
Location: 59.96156N 11.02255E
Posts: 385
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by Orm
That is very interesting to note: "Strategic AI is nonexistent". I wonder if it has ever been in the mind of the developers.
I don't know how they could have missed it - unless they simply never though about the fact that DW missions are now only like multipath stories, with the exception of what happens in local areas.

Quote:
All this with a mix of helos, planes, surfaces and sub - AI and human manned. I still wonder if it could possible to achieve it anyway.
With the current netcode, this is unlikely to work except on a lan or so.
MaHuJa is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:16 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.