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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Feb 2003
Location: Central Florida, USA
Posts: 377
Downloads: 38
Uploads: 0
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I am trying to sink the ships in the training mod. Problem I'm having is that I keep missing the ships stern by a few feet.
Whenever I line up the shot at the sitting duck cargo ship (That's what I call it cause it just sits there in front of you.), It does takes off all of a sudden to get a away from my torp. Now while I do have a problem with several tons of cargo ship being able to just jump off the starting line like a quarter mile dragster I'll forgo that little annoyance for now. My problem is that when I target the ship when it's moving I always show the same speed even if I start the timer on the ship and stop it way out in front to compensate for the fact that I keep missing the stern of the ship by a few feet. If I put the crosshairs on the midships when I start the clock and then stop it way out in front of the ship shouldn't the speed be different than if I start and stop the timer on the ships midsection? Well it doesn't. What am I doing wrong? If I could manually input speed I could compensate better and get a more accurate gyro angle. I think the speed is not accurate. |
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#2 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
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Ignore this cargo ship as it highlights a game design flaw, in that the ships can go from stop to full speed within a minute and move instantly.
The only way to sink this vessel is actually to target it from a distance closer to 1000 metres and it suddenly is less 'all seeing' and all sprinting. |
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#3 |
Planesman
![]() Join Date: May 2005
Posts: 186
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If you are missing to the stern by just a few feet, here's a trick that helps:
Press Q to open the selected torpedo tube's door. Do this a few seconds before firing. This will cut down on the time it takes for the torpedo to actually fire, and will make your shot more accurate. Q always opens only the door of the active torpedo. If you want more than one door open, you can select a spread (tricky) or simply flip the door switches above the TDC desk in the command room. |
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#4 |
Sonar Guy
![]() Join Date: Feb 2003
Location: Central Florida, USA
Posts: 377
Downloads: 38
Uploads: 0
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Is there a way to manually input speed of target?
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#5 | |
Torpedoman
![]() Join Date: Apr 2005
Location: Chicago Expatriate
Posts: 116
Downloads: 6
Uploads: 0
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![]() Quote:
__________________
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