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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
Posts: 1,270
Downloads: 2
Uploads: 0
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I've been looking at SH3 for 2 days now, an I start to wonder what else really needs to be modded visually?
We have great ship skins, multple merchants. We have some fantastic particle mods, wake mods, sky water and seafloor textures. Harbour mods, drawing tools, GUI and that doesn't even cover new hex edited models. What else? Are we running out of things to mod and the obvious thing is the lack of SDK (that imho will never be released) that's making SH3 players start putting the game down? Personally, I can't really be excited to play it much more - because the single missions lack any kind of variety, period. Go out - sink as many ships as possible. That's all. I'd like to mod few more things to keep myself interested, but it feels like the lost cause sometimes because the devs haven't even fully patched the game after 4 attempts. So is there else that anything needs to be skinned really? I get a feeling we are pretty much at the end of modding Sh3 and SH4 needs to come out soon.. ![]() |
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#2 |
Helmsman
![]() Join Date: Jul 2005
Location: Back from the abyss
Posts: 110
Downloads: 2
Uploads: 0
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i want to see more compatiles between the big mods beacause RUB don´t work with milkcow mod and so on
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#3 |
Medic
![]() Join Date: Aug 2005
Location: Wisconsin USA
Posts: 165
Downloads: 0
Uploads: 0
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Personally, I think we can make the SH3 world much more dynamic....I am working to this end in my own small way. Basically, I would like to see the SH3 world populated with every significant ship that existed in WWII. Also, I would like to see many more ambient details included in the game...while I am eagerly awaiting the next edition of SH (whether its an expansion, add-on, or SH4), I do hope that:
1) Either SH4 uses the same basic programming language and structure as SH3 so that all of our mods fit in, and/or 2) SH4 has all of the units of the major powers, from Asia to Europe to North America, and everywhere else in between! :P -Jeff
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SH3 Cloning Library: http://www.geocities.com/stljeffbb/CloningLibrary.html ![]() ![]() |
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#4 |
Navy Seal
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As far as actual graphics modding... well, first, I'd like to see that unit mesh editor that someone was working on come to fruition.
I KNOW YOU'RE OUT THERE. I WANT THAT PROGGY DONE. ![]() *** And, this might also be a bit of a stretch, but I'd like to see someone attempt messing with the water shaders a bit. I'm sure some things could be tweaked around; for instance I'd love to see a little transparency from the surface (again, I told you it's a stretch, but it has to be out there somehwere...). :hmm: |
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#5 |
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
Posts: 1,270
Downloads: 2
Uploads: 0
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Yes, water transparency (but not like in DW) would be very nice touch, i just thought about it today actually. But I suppose in real life it's VERY small, and seen only in shallow water, and when the boat is just below the surface. But hey - that's still cool.
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#6 |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
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Look at the mod list and you'll know what else may need to be modded. :P
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#7 |
A-ganger
![]() Join Date: Apr 2005
Location: California, USA
Posts: 72
Downloads: 18
Uploads: 0
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Hey squeak,
Rubini has a RUb compatible Harbour Traffic mod with AI subs and there is a Milkcow mod for HT now. Check his post out here for link to download http://www.subsim.com/phpBB/viewtopi...=asc&start=200 ![]() |
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#8 |
Medic
![]() Join Date: Aug 2005
Location: Wisconsin USA
Posts: 165
Downloads: 0
Uploads: 0
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Another thing I'd like to mod (purists close your eyes!).....
I played Hearts of Iron II for a while, and I like the premise, but the game is too easy, even on the hardest settings...I've been waiting for the modders over there to release their AI work, but its been slow in coming.... Nonetheless, I think it would be very cool to mod an "altered reality" that gives the Germans more power...... I even dream of developing a strategic game based on the Ops Mod (which will fill the SH3 world with ports and navies), or even somehow translate the progress going on in a beefed up AI version of Hearts of Iron II into the Ops Mod to reflect what is happening.....basically, one could be the leader of a country and plan grand strategy, and then if more action is wanted, jump into a sub and watch as the Germans invoke Operation Sea Lion! ...and if you think this is crazy, well, right now I'm beta testing a game called Pacific Storm by Lesta Studios in Russia....this game allows you to plan grand strategy in WWII as either Japan or the US, then lets you fly in their well modeled planes or shoot AA guns on their well modeled ships! -Jeff
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SH3 Cloning Library: http://www.geocities.com/stljeffbb/CloningLibrary.html ![]() ![]() |
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#9 |
Silent Hunter
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I've dropped hints before about this, but I think it's time to start modelling other submarine services - specifically, the Royal and US navies. The new cloning tool by sansal is a huge step forward; we can now create vast numbers of units needed for these new theaters. I suggest we concentrate on figuring out how to alter the interface of the game so that it's appropriate for Allied careers. it would also be a good idea to do some grunt work - researching the necessary uniforms, awards, etc.
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#10 |
GWX Project Director
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I think it would be quite nice to finally see the Type II U-Boats' reflection on the water finally enabled.
![]() ...And inclusion of Eastern U.S., Gulf of Mexico, and South American ports in Ops mod with maybe a little traffic from Rubini. |
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#11 |
Helmsman
![]() Join Date: Jul 2005
Location: Back from the abyss
Posts: 110
Downloads: 2
Uploads: 0
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@ Hunterbear
Thx mate, i will try to install it on my next mission I have one mod idea , a sound mod so you can hear creaking from a sinking ship a lá Das Boot |
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#12 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Type,
What about that dolphins in the DLF.dat? It will be a great environmental addition... Rubini. |
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#13 |
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
Posts: 1,270
Downloads: 2
Uploads: 0
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I think Sansal's mod couldn't have come at a better time. It indeed opens up a new set of possibilities. Dolphins? Eh.. How about a Scharnhorst?
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#14 |
Weps
![]() Join Date: Apr 2005
Location: Australia
Posts: 366
Downloads: 17
Uploads: 0
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I'm never opposed to adding new ships and such, so long as they do look quite different. Since almost everything has been done, just do more of it
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#15 |
Navy Dude
![]() Join Date: Aug 2005
Posts: 177
Downloads: 23
Uploads: 0
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A suggestion?
:hmm: Mmmm... something i need(and other need,i'm sure) is: An ACCURATE deep chart ,with the various deep signed with a good and recognizable line,not those damned tone of blue(hard to see in red light). I raid often the enemy harbour and one of my tactics is coming trough the most deep water(More easy to hide in deep sea in case of a patrolling DD). I HATE asking the deep at my navigator,that ping it's dangerous. ![]() . . . . . . I'm alwais hoping to see one day a japanese Yamato class BB (I was hoping in Pacific Fighter but... ![]() I would love to see her,but maybe it's still too soon... I like what i see here,a good bunch of modders can keep a game alive for years... Keep up the good work,people ![]() |
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