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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Says it all....please Jamie, some news....we are being very patient but I want to see DWX get cracking so I can get some up coming models out.
I'll be releasing the models anyway (mine at the least) but it would be preferable with DWX and that is waiting for the patch I think.. Please Jamie,,,almost begging here... ![]() |
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#2 |
Engineer
![]() Join Date: Jan 2005
Location: Lithuania
Posts: 211
Downloads: 7
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Supporting XabbaRus!
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#3 |
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
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Roger that!
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-- "There's little room in Tupolev's heart for anyone but Tupolev." ![]() |
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#4 |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
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Here! Here!
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#5 |
Sub Test Pilot
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with xabba all the way
personaly if you dont hurry or start posting things soon you could have a mutiny on your hands
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#6 |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
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You have my full support on this one.
Nemo |
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#7 |
Sonar Guy
![]() Join Date: Nov 2002
Location: Poland
Posts: 398
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Also it would be great to know which bugs are acknowledged and worked on for this patch. We report bugs, but very rarely have any feedback from SCS... I personally reported few bugs on Battlefront tech support forum with detailed description, and there is still 0 replies in those threads
![]() Personally I'm curious if they found the bug in doctrine language interpreter (or searched for it at all) that I still haven't worked out and reported ? With some bugs I'm waiting with report until I have them worked out to be SURE what I'm writing... but maybe it's needless work, maybe they are acknowledged long before and even fixed and ready for patch - only we don't know about it ? Would be great to know what bugs are acknowledged, worked on and already fixed by programists. Is that possible ? |
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#8 |
Ocean Warrior
![]() Join Date: May 2005
Location: Free New York
Posts: 3,167
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I'm with Xabba and the others.
![]() I suspect you have no intention of releasing the patch until the retail version is ready. If that is the case, let us know now so we can plan, as there are a lot of people putting work into DW with no thought of reward other than a better gaming experience from your product.
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#9 |
Navy Seal
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I was debating with my self if I should ask Xabba to release all his SC/DW models. So woot!
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#10 |
Soaring
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If you feel nuts, consult an expert. |
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#11 |
Navy Seal
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Like I said it will be for vanilla dbase only. I will provide instructions on how to install and edit dbases of dbase mods to include them, but at the moment I would rather they not end up in various different mod packs. No offence to the mods that Luft and Amizaur are working on but if they start doing the rounds in different packs it will get confusing and other stuff.
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#12 |
Sonar Guy
![]() Join Date: Nov 2002
Location: Poland
Posts: 398
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Actually, I don't care for graphics (no offence to your work
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#13 |
Ensign
![]() Join Date: May 2004
Location: Ontario, Canada
Posts: 224
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A know that sonalyst's is not a large developer but a tip of the hat goes a long way. Even an update every 2-3 weeks would be nice. Even better would be to have some sort of developer's diary which goes into detail concerning game design decisions and the like.
For example while the SP's (superpak) were being developed for Falcon 4.0, articles would be released to the community for their consumption. Sorta like keeping us hungry for more while waiting on the patches. Worked out to be very interesting reads concerning what goes on under the hood. |
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#14 |
Watch
![]() Join Date: Mar 2002
Posts: 19
Downloads: 22
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As I feared, it appears that DW has become abandonware. Once SA found that it was not going to be a commercial success, they moved on to other projects. If there ever is another patch it will strictly be a volunteer effort on the part of the programmers.
This is a case of history repeating itself. The same scenario happened with SC. The one difference was that SC received more support early-on, and the remaining bugs did not make the game uninteresting to play. When it too was abandoned by SA, it was whole enough to make modding not only possible, but enjoyable. I do have to give SA credit, they were much more efficient in cutting their losses this time around. Only one patch and they were gone. Personally, I put DW away some time ago due to the hardcoded sonar bugs. I do still play SC though. Since I am only interested in the sub aspect, speaking for myself, SC is a better game. cheers, jsteed |
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#15 |
Engineer
![]() Join Date: May 2003
Location: Alberta, Canada
Posts: 207
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I will beg with Xabb also...
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