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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Apr 2005
Posts: 206
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Hi all!
I can`t find anymore that post.... I read that anytime... i think 1 Month before or so. :hmm: I have the problem, that i got my snorkel in 1943, but the Airplanes do have great Radar! They catch it everytime.... so i can run surfaced. it is the same. I know they got the great Centimeter Radar... but that was very late in the war? 44 or 45.... don`t know. Anybody know something about this Superman Radar from Airplanes? Thank`s for all help. Sale ![]() |
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#2 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
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Do you think about edited Sensors.dat or Rub1.43_AI_Sensors.dat?
I can send this files to you. |
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#3 |
Engineer
![]() Join Date: Apr 2005
Posts: 206
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hmmm
maybe. I don`t know it. Not sure if it was something like that..... Don`t know if Beery or CCIP or anybody did such a Mod/Fix for that problem... Can`t remember how the name was of that fix...... If u have that Fix, then get it please on rapidshare.... ![]() I have that Sonarfix for DDs... u don`t mean that!? I mean the Fix/Mod for the beeing detected by Airplanes which can detect ur Snorkel with Centimeterradar too early in the war.... Thank`s |
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#4 |
Navy Seal
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I'm still not sure if it's final, but I did add a tentative fix which gave all radars a 2m minimum height for detection in RUb 1.43, meaning the radars aren't very likely to spot the snorkel head above the water. Snorkels WERE fairly effective, even if late-war radars could theoretically locate them.
There's real issues with the snorkel's defined surface being too huge, and last I recall, Jungman was looking into it, but I don't remember any final solutions for it. I guess the issue is still not-quite-settled :hmm: |
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#5 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
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Edit: Here it is for you both- http://www.subsim.com/phpBB/viewtopi...hlight=jungman |
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#6 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
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Jungmann has made a snorchel fix, one for Rub 1.43 and one without Rub 1.43.
The fix is in the Ai_sensors file. Here is links for that file http://www.subsim.com/phpBB/viewtopic.php?t=41750 and this also: http://www.subsim.com/phpBB/viewtopi...hlight=#363158 I hope it helped! Good luck! Edit: Ahh, Joea you just caught me before I posted this one :P |
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#7 | |
Navy Seal
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In fairness, it's hard to keep track of all the mod developments sometimes ![]() |
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#8 |
Engineer
![]() Join Date: Apr 2005
Posts: 206
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Hi all!
Yeah, u got it! It was the snorkel_fix!!!!! Forgot the name for that fix ![]() thank u a lot for posting that Mod! that was the one i missed, because the Wabos and DC fix i use, but snorkel now i can add.... Great. Thanks Greetings Sale ![]() |
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#9 |
Swabbie
![]() Join Date: Jul 2005
Posts: 8
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This fix'es ar ein RuB1.43? right? it or is only XXI in RuB1.43 fixed? fon't want to fix someting that might be fixed alredy
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#10 |
Machinist's Mate
![]() Join Date: Sep 2002
Location: hamburg
Posts: 122
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ooo was wondering abot this fix too? havent had the chance of doing some snorkeling in rub yet.
snorkels where idd very effective in reality. i read about some late war hunter killer groups being taken off their assignment, becouse the increased useage of snorkels. they simply couldnt locate the traveling uboats anymore. |
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#11 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
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#12 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
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Here we go again!
Without any snorchelfix you will be very easily detected by aeroplane when using the snorchel. Unrealistic easy to be detected in fact! With Jungmanns snorchelfix it's more likely to stay undetected. About 1-2 km range to be spotted, otherwise you will stay undetected. There is two versions: one included in a pack of mods, sensorspak and one snorchel fix for these who use Rub 1.43. Look in the posts for DL links. Good luck with your snorcheling ![]() |
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#13 |
Engineer
![]() Join Date: Apr 2005
Posts: 206
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Hi guys!
I have a big problem! I used the 10KM visibility Mod which is a modded Sensors.dat File in the data/Library Folder! Now i have the same Sensors.dat file to build in from the Sensorspackage (Snorkel fix, Wabosfix etc.) Is there any modded which is included in that Sensors.dat file? Any combined Sensor.dat file where is all together included? Now i can use the SensorMods but not the 10KM visibilitymod because they are in the same file! ![]() Any ideas? Sale |
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#14 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
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the Sensors.dat file is not needed for the increased visibility. So is the sensors.cfg.
Essential are the 3 skycolours.dat files in the env folder and the scene.dat. if you like beery´s new water and increased visibility try this one: http://rapidshare.de/files/4635080/V...tible.rar.html edit: oops, i just noticed you were probably not refering about the visibility mod by Manuel Ortega... ![]() |
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