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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
Downloads: 0
Uploads: 0
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I haven't figured it out yet.
I can click all the settings so the torpedo will do its thing, but I can never get a hit. One of the things you can pick for a FaT is run _time_ (not distance?!), so you have to, I guess, calculate the distance based on the runtime before a FaT starts its pattern. How do you do that, exactly? I'd like to be able to fire one at a ship with a runtime that'll clear it if I miss, then begin its pattern. With IC there should be plenty of targets to hit. Ideally I'd like to get a range, then fire four into a convoy without any solid targets just to see what happens. Anyone ever fire a bunch of FaT Is or IIs into a convoy and just score random hits? ![]()
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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