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#1 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
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In the 11th Flottila from Bergen, my second SH3 comm campaign (RIP Kpt. Lehmann and crew of U-553
![]() So the Ops mod adds these ops but if you want to participate you have to ignore your assigned patrol grids? Same thing are you assigned Operation Drumbeat in the IX equipped flotillas? Would ii be possible to mix in some scripted patrol grids for some patrols as well as the random ones or am I misunderstanding the Ops mod? |
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#2 |
GWX Project Director
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WAIT!!!!
I AM SOOOOO NOT DEAD!!! ![]() ![]() ![]() |
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#3 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
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Glad to see you back Kaleun!
![]() Anyway, a bump for my questions. |
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#4 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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![]() Quote:
It's a big job: to change a single year's worth of grid destinations for a single flotilla would require 180 separate grid locations to be typed in by hand, and each one needs to be researched to make sure it's suitable for the date, and you need to make sure that the boats can get to the patrol area, which sometimes means taking some long cruises in the game. Some destinations can be copied and pasted, but they have to appear random to the player. Just for Operation Drumbeat I had to change about 360 grid locations, and that was just one operation involving only two flotillas over a 12-month period. Part of the problem is that you do the work, and the results are very subtle: no one has ever mentioned on these forums that they noticed that Operation Drumbeat, or Plan Yellow, or Weseruebung have been added to the game (and these things have been in RUb for two months), so it's literally days of work with little to show for it in terms of anyone noticing. Basically I can run off a quick skin for a plane in a short evening, show a screenshot, and the 'Wow!' factor for it is MUCH greater than I get for 3 full days spent putting the grid destinations for Operation Drumbeat in the game (for which there is no way to take a screenshot). Not that any of us need the attention, but some quick and easy jobs generate more positive feedback than other very tough and monotonous jobs. So we modmakers tend to get steered towards the cheap chrome rather than the more subtle stuff that gives the game real depth. The Ops and RUb teams are very small teams, and only one person at a time can work on the Flotilla.cfg file. Then you have the adjustments in the RND and SCR layers, which are MUCH bigger files than the Flotilla.cfg file, and this is by necessity a one-man job too. So, to make a long story short, it is going to take a good long while to be complete, if it ever is.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#5 |
Navy Seal
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I've heard that irishred was planning a historic patrol grid mod later on. Let's see if he comes through with that.
I'd love to see that myself, but it hasn't been done for Ops just yet. With the amount of stuff we have to work with, and on limited resources (mostly manpower, really) that we have - getting a lot of features might take quite a while. But stuff is happening. One day you'll see that too ![]() |
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#6 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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If anyone can give me general ideas on what general changes need to be made - i.e. stuff that's very wrong, I can fix it. Just tell me what time period, what flotilla, where the flotilla is being sent, and where it should be sent, and I'll make the changes. If, for example, 33rd Flotilla is being set to the Atlantic from June 1944 to February 1945 when it should be in the Baltic at that time, let me know, and I'll set it up with some random Baltic patrols for the next RUb release.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#7 |
Navy Seal
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Well one thing that I'd like to see is more focus on Drumbeat. Seems like all the IX patrols that I've been on in early '42 sent me to the good old African coast....
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#8 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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![]() Quote:
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#9 |
Navy Seal
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Ah, alright. Maybe that was just before RUb 1.43 - I haven't actually played in 1942 in the last few weeks (it's all either before or after for me lately)
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#10 |
Mate
![]() Join Date: Jun 2005
Posts: 54
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Hi, Beery,
you mentionned the fact that your efforts correcting the game (operations) are not perceived by the players. I could suggest that radio messages announcing operations can improve this perception. I m thinking about the radiolog mod which I find really immersive. It could be integrated into Rub-Ops. |
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#11 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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Ahh that's why. Never tried a IX career yet.
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#12 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Let us know the results. It's always good to get feedback.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#13 |
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
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I've seen that patrol grid assignment file once. It's scary. It's odd the game doesn't just give you a random patrol on its own given how poor the stock patrol file is.
I could quite easily write something to redo all flotillas and patrol groups much as I did with convoys. I just need the meta information of which, where to, and when for each. ![]() And, yes, the patrol grid is definitely something you notice, even if no one ever mentioned it. I haven't done an IX, ever, so I never noticed the ones already done, but I do notice when I get strange patrol grids (no Arctic for 11th in '43?).
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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#14 |
中国水兵
![]() Join Date: Jun 2005
Location: New York
Posts: 282
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I just completed an IXC career that started in January 1942. My first two patrols were to the US, and I found a lot of lone merchants going up and down the coast (historically accurate). I was really pleased because I had tried IX careers before (pre RUb) and never made it to the US coast. If I'm not mistaken, I think I read that the Improved Convoys mod that's in RUb 1.43 increased the number of single merchants in that area which was a very nice touch. Very realistic and much appreciated.
I would have moved on from SH3 a while ago if it wasn't for RUb and all the excellent mods it contains. Thanks to everyone who contributes to it and makes the game increasingly interesting. |
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#15 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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![]() Quote:
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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