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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 115
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#2 |
Medic
![]() Join Date: Feb 2003
Location: 20 Meter von einer Wasserbombe
Posts: 169
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@Wolf52... :rotfl: ... this has happened to me too... :rotfl:
Can't remeber the cause.. happened coupla months ago... but, what mods have you rencently installed?... I believe it's mod related... Cordialement, Duke of Earl
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U-627.... das \'Wabo-Magnet\' |
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#3 |
Gunner
![]() Join Date: May 2005
Location: The Netherlands
Posts: 96
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:rotfl:
Looks like the cloaking device is not yet fully operational! ![]() |
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#4 |
Engineer
![]() Join Date: Dec 2004
Posts: 217
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It seems that someone welded your periscope head to the conning tower.
You might want to get that fixed when you get back to base.
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Raz === "Wir haben einen LKW versenkt!" Kptlt.. W.M. Kraus U-112 2nd Flotilla Brest === "We sunk a truck!" Captain Matt Sherman USS Sea Tiger Cavite Naval Yards Phillippine Islands |
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#5 |
Bosun
![]() Join Date: Apr 2005
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Isn't that one of the "Upgrades" in the later war years so you can fire the Deck Gun over the Stern of the boat?
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Be polite, be courtious, be professional. But, have a plan to kill everyone you meet. |
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#6 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 115
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Well, i have a ton of mods running at the moment, heres the list:
additional merchants 2.0 ail sky mod v2 Airpower 1.4c (actually i dont know if i installed it or not :P ) CA foggy water mod Camera Mod User Edition v2.0 (using the low FOV at the moment, can get kinda dizzying though) full vulnerability mod Lighthouse mod (this isnt it, problem happened before i installed this one) MVPMI sh3 torploads sh3 flagmod depth guage mod 1.4 And ive done a couple things with the sh3 inspector, the main one being changing the draft on the c3. |
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#7 |
中国水兵
![]() Join Date: Apr 2005
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this happened to me once when I used the one of the "un-RUB's"
I tried to do it manuallly,think I put one of the submarine files in the wrong place. :|\
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#8 | |
Medic
![]() Join Date: Feb 2003
Location: 20 Meter von einer Wasserbombe
Posts: 169
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Did any of these skin mods involve changing the .dat file for the Type VII B/C? And how did you edit the draft of the C3 with the SH3 Color Inspector?... isn't that for just water color?.... I've been reading about this changing the C3 draft.... but no one has yet posted a 'how-to' edit... Cordialement, Duke of Earl
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U-627.... das \'Wabo-Magnet\' |
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#9 |
Grey Wolf
![]() Join Date: Jun 2004
Location: The Colourful Seville - Spain
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If I'm not wrong, that's a typical problem of "damage" sections. Try to uninstall the full vulnerabilty mod.
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#10 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 115
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Really? I thought that only changed the recognition manual.
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#11 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 115
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@ Duke of Earl, I dont believe ive done any changes to the .dat file. The only change ive made to the VII series is some modifications to the crush depth. Now, for your question about the c3. If you have the sh3 inspector, all you have to do is click on the ships tab at the top, then click on the drop down menu labeled ship. Select the c3 cargo. Now, over to the right there is a section labeled general. The first row is the only thing to worry about. The def draft you cant change, but set the surfaced draft to 12 or 13, then click save above changes at the bottom. Voila, your c3 now looks like a normal ship.
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#12 | |
Medic
![]() Join Date: Feb 2003
Location: 20 Meter von einer Wasserbombe
Posts: 169
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I've got most of the mods on your list installed too... no problems... when I did have this problem, I fixed it, but I can't remeber how... Do you see this problem only when a lot of ships have been spawned?... or all the time? What is 'SH3 torploads'? Cordialement , Duke of Earl
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U-627.... das \'Wabo-Magnet\' |
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#13 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 115
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Actually i first encountered this on a custom mission i set up where i have 5 merchants barrelling through a dense minefield. :rotfl: I surfaced after all the ships had sunk and noticed this problem that seems to happen only when i am facing about 30-45 degrees off the starboard bow from behind (as in the shot). Sh3 torploads is something i ran across in the stickied modlist in the mods workshop forum, it changes the heads on torpedoes in the initial loadout screen so you can easily tell which is which, apparantly the game re-usues torpedo heads. I believe i found the sh3 inspector in the same place, i'll try to find a link for you.
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#14 |
Torpedoman
![]() Join Date: Jun 2005
Posts: 115
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Got the link for ya: http://www.delraydepot.com/tt/sh3sdk.htm Its a very helpful little program, it lets you fix the IX range problem too.
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#15 | |
Medic
![]() Join Date: Feb 2003
Location: 20 Meter von einer Wasserbombe
Posts: 169
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![]() Quote:
Is this custom mission the only time you see this transparent conning tower?... does it happen in any of the stock missions that done't have a lot of spawns or dense minefields? Cordialement, Duke of Earl
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U-627.... das \'Wabo-Magnet\' |
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