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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Commander
![]() Join Date: Sep 2001
Posts: 445
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just a lil progress report... actually, it's more of a non progress report...
i'm waiting for updates on two state of the art game engines i'm using, and have decided to hedge my bets against any failure on their parts by working on some code in the other game engines that i've been using... if the new stuff doesn't pan out, i'm going to release the first game as is without the state of the art pixel shader graphics and effects... i really can't delay much longer... anyways, here is a lil screenshot from the dungeon... from the third in the series (not even close to being done)... in Blitz3D... a boomer plows through some rough seas in the North Atlantic... really rough seas... i think i over did it a lil on the wakes... plus, they look a lil like clouds instead of water... still gotta work to do on this, but the effect is there... ![]() click on screenshot for a short (769k) video also... two new sub models ready for the paint shop, from the second in the series... the Tang Class ![]() and the Grayback/Growler SSG ![]() --Mike |
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