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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Jul 2005
Location: Adelaide S' Australia
Posts: 3
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Hes hiding in my sub somewhere , last seen on patrol 8 in charge of the repairs.
Checking recruitments back at base shows 5 of 5 officers. But cant see him in any compartments patrol 9 and 10 he still hasnt come out of hiding. Im pretty sure he signaled a DD by banging on the hull, since it took me 2 hrs to shake loose from its search area. ...So seriously is this a known bug or does any one know how to fix it, as patrol 9 and 10 were 100000+ tons patrols I dont wanna go back. Hes gonna get a disonrable dischare when I find him |
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#2 |
Medic
![]() Join Date: Apr 2005
Location: North Carolina, USA
Posts: 159
Downloads: 22
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This happened to me once a long time ago and the only way I could get my errant officer back was to reload from an earlier patrol. This ticked me off but it didn't happen again, until yesterday. Once again I had to give up my last two patrols to find a save that had all 5 officers. That worked but I was so frustrated just started a new career.
![]() What is really confusing is why I had to go back 2 patrols. It retroactively erased that officer from previous save games that had shown no problems. ![]() ![]() Good luck. If you figure something out let me (us) know. |
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#3 |
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
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One possible reason he's gone, or so I've heard, is if you have an officer on damage control when you return from a mission.
I haven't confirmed it myself, though.
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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#4 | |
Marine Boy
![]() Join Date: Jun 2005
Location: In your baffles
Posts: 201
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You can try moving them to another slot, too, but that can be unpredictable.
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Idaho- -I like to play poker with Tarot cards. The other night I got a full house, and 4 people died. |
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#5 | |||
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
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But did you really going out on TWO patrols leaving your XO hidden in the sub somewhere??? :rotfl: /Rulle |
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#6 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Hes cowering in the corner of the diesel room asking for apple juice and muttering something about worthless sob Captain
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#7 | ||
Wayfaring Stranger
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Your missing officers info will show up in at least one other crew slot (somewhere in the first 11 slots), depending on how many compartments he was moved to during your last game session. The game doesn't erase the info when you move someone out of the slot, it just changes that NrComp number to -1 to show it as unoccupied. The only time it completely over writes the slot info is when you move another crew member into the slot. Crew member slot 11 will have a NrComp number of 11 (damage control officer slot, see list below) change that to -1. Find one of the other slots his info appears in and change that nrComp number from -1 to one that matches the list below. ------------------------- Officer slots by compartment and NrComp number. Conning Tower Bridge Nr Comp 0 Officers slot number = 00 Control room Nr Comp 2 Officers slot numbers = 02 03 04 Bow Torpedo room Nr Comp 5 Officers slot number = 07 Bow Quarters Nr Comp 6 Officers slot number = 08 Stern Quarters Nr Comp 7 Officers slot number = 09 Diesel Engine compartment Nr Comp 3 Officers slot number = 05 Electric engine compartment Nr Comp 4 Officers slot number = 06 Aft Torpedo room Nr Comp 8 Officers slot number = 07 Damage Control Nr Comp 11 Officers slot number = 11
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#8 |
Wayfaring Stranger
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One more note:
If you can't find your officers info in any slot besides compartment 11(because you moved another officer into that slot before saving) then find one of the other 10 officer crew member slots that has a -1 and copy/paste your missing officers info into that slot. Afterwards don't forget to change the NrComp number as explained above.
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![]() Flanked by life and the funeral pyre. Putting on a show for you to see. |
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#9 |
Nub
![]() Join Date: Jul 2005
Location: Adelaide S' Australia
Posts: 3
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cheers August will try what you sugested
and thanx for the speedie reply's all :P I'm still going to right click him out a topeedo tube, ![]() |
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#10 | |
Marine Boy
![]() Join Date: Jun 2005
Location: In your baffles
Posts: 201
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Idaho- -I like to play poker with Tarot cards. The other night I got a full house, and 4 people died. |
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#11 |
Swabbie
![]() Join Date: Jun 2005
Location: Toronto, Canada
Posts: 9
Downloads: 9
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Damn this vanishing officer, hooray for this forum.
If I hadn't looked at this thread weeks ago I would have had no idea where to turn to get back my invisible officer when he vanished after my last patrol. I tried editing the compartment numbers in the crew career cfg but that didn't fix the problem. I re-launched the game, looked at the crew management screen and wrote down the names of the four officers I had, then went back into the crew career and found the name I was missing (damn you Otto) and copy/pased a blank crew entry over the two times he appeared. At least then I was able to enlist a replacement officer and it's all good now. cathode |
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#12 | |
Wayfaring Stranger
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#13 | |
Captain
![]() Join Date: Jun 2005
Location: Adelaide, South Australia
Posts: 487
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#14 |
Swabbie
![]() Join Date: Jun 2005
Location: Toronto, Canada
Posts: 9
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Hi August....
Here were the original entries (from the my backup of the cgf file) that seemed to be causing the problem with my missing officer in the crew careers... [CREW_MEMBER_11] Name=Otto Totenhagen Index=13 NrComp=-1 Otto also turned up here [CREW_MEMBER_3] Name=Otto Totenhagen Index=13 NrComp=-1 and here [CREW_MEMBER_1] Name=Otto Totenhagen Index=13 NrComp=8 As the NrComp appeared correct in entry 11 and 3 I changed his NrComp to the one for the stern torpedo room in entry 1. But no luck, he was still missing. So I went the quick and dirty route just to copy/paste over any reference to Otto. This is one hell of an annoying thing to happen. I did have Otto in the damage control party but I'm certain I moved him out of there before returning to port. Cheers, cathode |
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#15 |
Wayfaring Stranger
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Interesting. Normally the game automatically moves anyone, officer or enlisted, in the damage control crew_member slots to any vacant slots upon exiting the patrol.
However since crew_member slot 1 isn't used, anyone moved to that slot is lost when you restart the game. I'll bet when the game was being developed there was an officers slot in compartment 8 and when it was eliminated this was a loose end that was never fixed.
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