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#1 |
Soundman
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There's a few things I didn't get taught in Uboat Kaleun lessons 101 eg:
- whats the real diff between using the 2 diff types of torpedoes? - is impact or magnetic better for torps? - where shd I aim at a ship to kill it hopefully in 1 go? (if possible) - why don't torps work when you shoot at a target from the rear? - whats the minimum that I can do not to be heard by a DD or vette? (eg. slow ahead, rig for silent running only?) - whats the best range to shoot each torpedo? *throws to pack of wolves* "feed my lovelies, feed" ![]() |
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#2 |
Watch
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- torpedo differences
G7A - steam powered, higher speed up to 44knots with 3 speed choices availiable but leaves a visible wake on the surface when fired. more reliable at the start of the war than the G7E electric. G7E - electric limited to one speed of 30 knots. no wake when fired. more chance of duds early in the war though fixed by the time the Axis take Norway. Advantages are obviously for daytime attacks staying undetected and especially for shooting at warships whose ability to accelerate makes them harder to hit with the torpedoes they can spot. - impact or magnetic not better or worse imo, just different. impact you are trying to hit the hull below the waterline, magnetic you are trying to have the torpedo pass under the hull by around 1-2m. - 1 shot kills various ships have different weak points which you will come to learn ie ammo bunkers, fuel tanks where a single torpedo will do lots of damage. personally i've found the best chance for a 1 shot kill is the magnetic torpedo under the hull that breaks the spine of the ship. - torps not working could be a) a dud , or b) the impact angle can affect the torpedo detonator. The further off 90degrees AOB your shot is the less likely it is that an impact torpedo will work, magnetic torps should not be affected by AOB (** i think**). Just think of it as a glancing hit of the hull that wasn't enough to trigger the detonator to register an impact. - detection range varies by year and quality of crew on the DD. lots of posts on the mod forum about detection distances etc. crew quality is random from green to elite and different ships at different time points have different equipment so it is hard to say. early in the war they have a hard time finding you at all, later in the war you will feel that you have a giant striped bouy attached to your conning tower with a big I AM HIDING HERE flag on it. ![]() - range min distance to arm the torpedo is 300m , max range goes out to about 7.5km with a g7a on slow speed but the reality is that the further away you are the greater the margin for error and the more chance the target has to change course and or speed. rule of thumb to get closer than 1000m though I try to get closer again if possible. |
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#3 |
Soundman
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thanks mate. Now I understand!
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#4 |
Samurai Navy
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If I recall this information I stacked somewhere in my head correctly, then magnetic torps more easily risk blowing up in bad weather, at least early in the game.
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I shall punish yee, landlubber! C'mere for spankings and popsicles! |
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#5 | |
Captain
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![]() \"If man is called to be to be a streetsweeper, he should sweep streets even as Michelangelo painted, or Beethoven composed music, or Shakespeare wrote poetry. He should sweep streets so well that all the hosts of heaven and earth will pause to say, here lived a great streetsweeper who did his job well\" Martin Luther King, Jr |
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#6 | |
Electrician's Mate
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But sometimes its worth the risk. Magnetic fuses detonate when shooting at the stern. In dense fog the only option you can get a shot that travels at least 300m's: Line up with the target and then shoot along his course. ![]() |
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#7 |
Captain
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In a pinch, I have hit large ships with a stern shot using magnetics, leaving them dead in the water. I will sometimes crawl back and forth below them to throw off the hunters. When the escorts move on I go shallow and claim my prize.
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla |
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#8 |
Watch Officer
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I think someone even concluded here somewhere that the chance of premature detonations for mag shots are higher in Northern parts of the Atlantic (North Sea), like it was in real life. Something about higher magnetic activity/interference in this part of the world compared to other places.
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#9 |
Machinist's Mate
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well actually, ive fired mag torps and they explode at 270 meters. I think that some1 mentioned in an earlier post that mag torps arming range is like 250 meters?
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Weekends don\'t count unless you spend them doing something completely pointless. -- Calvin Miss Wormwood: What state do you live in? Calvin: Denial. Miss Wormwood: I don\'t suppose I can argue with that... The only skills I have patience to learn are those that have no real application in life. -- Calvin If you do the job badly enough, sometimes you don\'t get asked to do it again. -- Calvin |
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#11 | |
Machinist's Mate
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__________________
Weekends don\'t count unless you spend them doing something completely pointless. -- Calvin Miss Wormwood: What state do you live in? Calvin: Denial. Miss Wormwood: I don\'t suppose I can argue with that... The only skills I have patience to learn are those that have no real application in life. -- Calvin If you do the job badly enough, sometimes you don\'t get asked to do it again. -- Calvin |
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#12 | ||
Über Mom
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