![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
|
![]()
I have never really used active sonar, since it announces your presence. However, I realized that at times it can be useful ... like you just got bushwacked and you need a fast solution ...
(1) Does whether you have your TA deployed and/or which TA deployed matter or is the active sonar only using the bow array? (2) Why when you ping and you get a return, do you get two beeps as opposed to a single? (3) Does pinging with planes on the rise or dive really improve the performance by reflecting off the bottom or the surface? (4) Why does varying range scale discard all the results forcing you to have to ping again? (when you change your ITA values in windows, it doesn't throw away everything) Thanks.
__________________
War games, not wars! --- Only a small few profit from war (that should not stand)! |
![]() |
![]() |
![]() |
#2 | |
Navy Seal
![]() |
![]() Quote:
Some real life ships have a active TA (not talking about a VDS) but I don't know if thats simed in DW. But it would only be for AI if it was. |
|
![]() |
![]() |
![]() |
#3 | |||
Commander
![]() Join Date: Jan 2002
Location: Solar system, mainly on earth
Posts: 476
Downloads: 62
Uploads: 0
|
![]() Quote:
depend on the signal strengh AND if your target already launched a CM you near never have a double ping on a submerged contact. Quote:
if yes detection capabilities will vary if you search in the layer of the contact or in the other one. but really not much wil active, more with passive sonar. Quote:
![]() I suppose it's like this on real world but I'm not sure |
|||
![]() |
![]() |
![]() |
#4 | ||
Navy Seal
![]() |
![]() Quote:
|
||
![]() |
![]() |
![]() |
#5 | ||
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
|
![]() Quote:
That's called a "bistatic" array. None of that in DW. It'd be neat to play with, though! Quote:
|
||
![]() |
![]() |
![]() |
#6 |
Ace of the Deep
![]() Join Date: Jul 2002
Posts: 1,134
Downloads: 93
Uploads: 0
|
![]()
Yes, I meant dive planes.
__________________
War games, not wars! --- Only a small few profit from war (that should not stand)! |
![]() |
![]() |
![]() |
#7 | |
Sonar Guy
![]() Join Date: Jan 2002
Location: 59.96156N 11.02255E
Posts: 385
Downloads: 3
Uploads: 0
|
![]() Quote:
Otherwise, there are certain sonar conditions that will create duplicate returns, at the same bearing but varying the distance. Usually the fake return will not persist over a couple more pings. (It will move to some other location) (Besides, you can't mark the false one) |
|
![]() |
![]() |
![]() |
|
|