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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
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Using Time Travellers Crush Depth Mod; I set the VIIC/2 to 297metres.
However, the crew still warn me about a critical depth as if it was an ordinary VIIC. Anyhting to do?
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#2 |
Grey Wolf
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I have the same experience my self! Quite bugging indeed, but I guess it's hardcoded. Maybe some of the hex-modders have a solution?
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#3 |
Beach Leaf
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The critical depth setting (I think about 160 meters) seems to be hard coded. At least no one's found it yet.
TT |
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#4 | |
A-ganger
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The crew would still be very nervous going deeper than 160 meters. Anything below that is a gamble. In reality the crew wouldn't know what the crush depth was until the found it - in which case they'd be dead. |
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#5 |
Grey Wolf
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Thats true, but have you once exceeded this depth they shouldn't be the same nervous the next time..and the next!
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#6 |
Marine Boy
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You could probably just rename the sound files that give the warning, so you just wouldn't get a warning at all. Just a thought...I think I might do that myself now that I've thought of it.
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Idaho- -I like to play poker with Tarot cards. The other night I got a full house, and 4 people died. |
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#7 |
Captain
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Good idea, Duncan. I have already done that with the stupid - 'we have been detected, sir!'
How the hell do they know? |
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#8 | |
Marine Boy
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Idaho- -I like to play poker with Tarot cards. The other night I got a full house, and 4 people died. |
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#9 |
Sonar Guy
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Thanks for the tips.
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Intel Core i9-9900K @ 3.6 GHz nVidia GeForce RTX 2070 32GB memory Windows 10 Pro |
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