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Old 08-01-05, 01:21 PM   #1
jason210
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Default Crush Depth Mod Question

Using Time Travellers Crush Depth Mod; I set the VIIC/2 to 297metres.

However, the crew still warn me about a critical depth as if it was an ordinary VIIC. Anyhting to do?
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Old 08-01-05, 01:23 PM   #2
rulle34
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I have the same experience my self! Quite bugging indeed, but I guess it's hardcoded. Maybe some of the hex-modders have a solution?
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Old 08-01-05, 01:40 PM   #3
timetraveller
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The critical depth setting (I think about 160 meters) seems to be hard coded. At least no one's found it yet.

TT
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Old 08-01-05, 01:52 PM   #4
Oesten
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Default Re: Crush Depth Mod Question

Quote:
Originally Posted by jason210
Using Time Travellers Crush Depth Mod; I set the VIIC/2 to 297metres.

However, the crew still warn me about a critical depth as if it was an ordinary VIIC. Anyhting to do?

The crew would still be very nervous going deeper than 160 meters. Anything below that is a gamble. In reality the crew wouldn't know what the crush depth was until the found it - in which case they'd be dead.
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Old 08-01-05, 02:06 PM   #5
rulle34
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Thats true, but have you once exceeded this depth they shouldn't be the same nervous the next time..and the next!
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Old 08-01-05, 04:14 PM   #6
Duncan Idaho
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You could probably just rename the sound files that give the warning, so you just wouldn't get a warning at all. Just a thought...I think I might do that myself now that I've thought of it.
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Old 08-01-05, 06:14 PM   #7
clive bradbury
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Good idea, Duncan. I have already done that with the stupid - 'we have been detected, sir!'

How the hell do they know?
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Old 08-01-05, 09:05 PM   #8
Duncan Idaho
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Quote:
Originally Posted by clive bradbury
Good idea, Duncan. I have already done that with the stupid - 'we have been detected, sir!'

How the hell do they know?
Hmm, you know, that, also, is a good idea, I'm gonna do that too.
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Old 08-02-05, 01:56 AM   #9
jason210
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Thanks for the tips.
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