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Old 07-30-05, 10:07 AM   #1
rulle34
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Default How to edit tga files??

Hello!
Im a quite newbie in this, but want to try and learn.

I have photoshop 8 CS and I have just opened a tga file in this program.

Now Im stuck
How do I edit that .tga file? It looks like the .tga file is packed in some way, and my guess is that I have to unpack it in some way to make some edit..or??

Please if someone who is good in this (and I know many are here..) can give me a quick help so I can get started with photoshop and edit som tga files in SH 3.

My first attemt will be to rotate the compass in NSS_Uboat7c_deck in a previous mod so the compass is showing right, Next I'll try to do my own subskin!

One more thing, there are two programs in this; photoshop CS and ImageReady CS. Which one should I use?

Hope to get some help!

/Rulle
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Old 07-30-05, 12:45 PM   #2
rulle34
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Ok!
I have now found out this compass thing.

Im still stuck!!!

I wonder if the grafics is packed in some way, so if you waqnt to edit, you have to pack up first?? or something like that??

How do I edit??
Nobody out there that can help?

/Rulle
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Old 07-30-05, 01:23 PM   #3
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Hi!

Your best bet is probably to buy (sorry) a program like Paint Shop that will read .TGA format files and allow you to modify them.

Pablo
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Old 07-30-05, 02:23 PM   #4
rulle34
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I have Jasc Paint Shop Pro 8. It takes tga files. Dont know how to extract them. Do I have wrong programs? Wich one should I have?

/Rulle
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Old 07-30-05, 02:41 PM   #5
KiloAlpha4
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Default LOL

extract what ? use the sh3 extractor/unpacker.
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Old 07-30-05, 03:14 PM   #6
rulle34
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Default Re: LOL

Quote:
Originally Posted by KiloAlpha4
extract what ? use the sh3 extractor/unpacker.

The extractor you are talikng about, is it Timetravellers extractor for extracting tga's from DAT.files?

Sorry for both my english and stupidity for editing tga's, what I mean is when I open a tga file it loks like the pices are packed in the tga file. To make a new hullskin my guess is that you have the full hullpicture and not this puzzle-looking thing in the file.

/Rulle
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Old 07-30-05, 03:23 PM   #7
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nope you get the puzzle looking thing in the file. All the base skins are layed out like that. that's the way ubi did the parts of the models vs skins
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Old 07-30-05, 03:33 PM   #8
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I used the very old iPhoto Plus 1.01 from 1991. And I didn't have any problems with the TGA-Files when doing my Emblem Mod.
No extracting, no unpacking. You can start with editing TGA's immediately.
Take a look if you can dig "IPhoto Plus 1.01" out somewhere, if not, ask me. :P

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Old 07-30-05, 03:34 PM   #9
rulle34
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Default Re: lol

Quote:
Originally Posted by KiloAlpha4
nope you get the puzzle looking thing in the file. All the base skins are layed out like that. that's the way ubi did the parts of the models vs skins
Thanks for help, but you mean that I have to edit in this puzzle looking way??
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Old 07-30-05, 04:04 PM   #10
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yep sorry man thats how the skins are layed out in most game tga's or bitmaps that I've done. Believe me some games are alot worse than sh3's tga layout.
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Old 07-30-05, 04:14 PM   #11
rulle34
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Default Re: lol

Quote:
Originally Posted by KiloAlpha4
yep sorry man thats how the skins are layed out in most game tga's or bitmaps that I've done. Believe me some games are alot worse than sh3's tga layout.
Ok! Thanks! Then I don't have to look around any more for this!

Phuu! This will not be easy!
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Old 07-30-05, 04:44 PM   #12
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you'll get use to it after a couple skins the thing is to not get discouraged and if you do leave it for a couple days then come back to it refreshed.
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Old 07-30-05, 07:29 PM   #13
rulle34
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Thanks for help!
Try do edit a skin now for VII. Will se how it looks!
Difficult!

I haven't figured out yet to make dotted lines, to make it look like rivets! :hmm:

Any tips would be nice!

/Rulle
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