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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2005
Location: Suomi Finland, perkele
Posts: 10
Downloads: 11
Uploads: 0
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Sorry, if this has been asked before, but is there any way to deduce how many screws the sound contact has? IMO you can only see number of blades in one screw in DEMON? Is it possible even in RL?
Or do you have to be so close that you could see two different contacts? Or is it just that operator has to HEAR the difference? Thx in advance. |
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#2 |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
Uploads: 0
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Good question. I asked myself that one before....but, as far as I know, I don't think there is a way to tell the difference. There should be
![]() I use DEMON to Id the turns, but thats it |
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#3 | |
A-ganger
![]() Join Date: Sep 2001
Posts: 75
Downloads: 4
Uploads: 0
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#4 |
Sub Test Pilot
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if you know the unit type ie oscar delta typhoon then you automaticaly know twim screw but its not done on the game
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