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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: May 2005
Posts: 82
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Started my second career the other night. I set sail with my VIIB to my assigned grid. Nothing spectacular happend the entire trip. See ship, aim gun/eels, fire, ship sinks.
Well, on my way home I was out of eels and had only 5 rounds of HE deck ammo. I came across a small merchant and emptied my rounds on her. She fell to 0 knots and was listed severly. I waited for 2 hours game time and she still didn't sink. In frustration I decided to replicate the roman name. I charged her at flank and hit her just fore of the bridge. The blow was enough to get the Enemy Unit Destroyed message. I gave the emergency back command and came off her listing deck. Within 10 minutes game time she keeled up and sank. I even got the renown. Damage? I took about a 10% hit for the collision which was far less than I expected. I sailed the ramining 600km home and all was well. My 2nd flottilla peers have now given me the nickname "Bull". Try it sometime, the metal on metal sounds are tortureous when your sound is cranked up ![]() |
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#2 |
Frogman
![]() Join Date: Jun 2005
Posts: 296
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That's pretty lucky- most of the time a ship sinks due to collision you get nada for it.
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#3 |
Samurai Navy
![]() Join Date: Jun 2005
Location: Norway
Posts: 567
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Masterly!
But how do you change between types of ammunition for the gun?
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I shall punish yee, landlubber! C'mere for spankings and popsicles! |
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#4 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Studying in Atlanta
Posts: 919
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I did that twice actually, once was a small tanker that refused to sink after taking a torpedo and I didn't want to waste another one and I didn't have any deck gun. I took my IXC up to 21kts. and rammed her right in the middle, she split in half and with a loud explosion and my hull integrity down only to 97%. The same thing happened the other time but with a coastal merchant.
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#5 | |
Loader
![]() Join Date: May 2005
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SS = Star shell (much like a flare) AA = is actaully anti-aircraft and are used by the 8.8cm gun. HE = high explosive AP = Armor piercing |
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#6 |
Sailor man
![]() Join Date: Jul 2005
Location: Savannah USA
Posts: 49
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I thought ramming a ship in this game would spell total suicide... :hmm: so it can be done..
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#7 | |
Loader
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I was pleased to get the renown, but it was so minor the sinking was the real reward. |
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#8 | |
Loader
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![]() I had a buddy of mine (Adolf Sunkendork) first attempt it with a C2, he drove is u-boat on it's aft deck and parked it...unfortunately for him the C2 never sank under his weight and the previous eels damage. |
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#9 |
Sailor man
![]() Join Date: Jul 2005
Location: Savannah USA
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Sunkendork :rotfl: brilliant!
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#10 | |
Loader
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#11 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
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#12 | |
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
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#13 | ||
Weps
![]() Join Date: Dec 2004
Location: periscope depth
Posts: 354
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![]() Never did any intentional ramming however.... Have Fun! ![]() |
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#14 |
Loader
![]() Join Date: May 2005
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wolfram, where do you fire the Star shells at when taking aim on a tanker? I'm assuming it starts a fire?
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#15 | |
Weps
![]() Join Date: Dec 2004
Location: periscope depth
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Then was desperate so fired the SS rounds about number 4 or 5 I think (was a career ago) she flames on the deck and I think that is where I was hitting - still didn't sink her and was tired so I backed off to 1500m and let an eel go that made for the fireworks definitely... ![]() Other than that I found the things (SS) were a curse - fired once above a C2 and an armed trawler must have seen it and came running to the cargo aid.... ![]() Have Fun! ![]() |
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