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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jun 2005
Location: USA
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Hehe I'm starting to get a big headache from air units (helecopters and fighter jets). Is there not any way to take one down in neuclear sims. U-boats had had AA guns to deal with them (well kind of deal with them). Is there not some missile to blow the bastards out of the sky. Or am i just looking at it completely wrong and should just be trying to aviod them. If this is the case
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#2 |
Navy Seal
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Well if evason fails there is the Manpad missile (Stinger/SA-N-8) launcher in the sail (F9).
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#3 |
Officer
![]() Join Date: Sep 2001
Location: Trieste, Italy
Posts: 236
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Quite deadly, too...
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#4 |
Gunner
![]() Join Date: Nov 2003
Location: The Mysterious Canadas
Posts: 99
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Unfortunatly no good to us poor Sub Command drivers
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#5 |
Seaman
![]() Join Date: Jun 2005
Location: USA
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Yeah speaking of which. If im playing SC is there anything you can do against air platforms. Hehe i have never suckessfuly evaded a air dropped torp in SC. I accualy cant beat the second to last mission in the akula campaign due to one godforsaken helecopter. Since alot of the campaign missions force you to work in shallow waters the thing almost always picks me up and if it drops a torp theres no way to get away without cavitating which makes the damn thing fly circles around me like a gnat and makes the torp lock on almost instantly.
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#6 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
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I was playing the one Kilo single mission where you have to rescue scientists or something by getting within a certain distance to the building and releasing the special forces (I forget the name of the mission). There are three barriers you must get through - a P3 search zone, a mine field, and an active search zone pinged by a destroyer. I was nearing the end of the P3 search zone. I was deep and wasn't paying attention. I inadvertently ran aground. I'm sure the P3 had to of picked that up. The rumbling wouldn't stop! I tried backing up and going forward while ordering a shallower depth. My sub wasn't budging. I also managed to rack up a 35% damage, too. I ordered blow all tanks. I bobbed to the surface like a cork. I quickly went to the bridge and brought up the SAM. There was the P3 flying off to port. I acquired and fired the SAM. The missile brought it down! I quickly submerged again and continued on with the mission. This time I payed more attention to the ocean bottom.
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#7 |
Gunner
![]() Join Date: Nov 2003
Location: The Mysterious Canadas
Posts: 99
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Hmm, I believe the solution to dealing with air units in Sub Command, is to buy Dangerous Waters.
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#8 | |
Officer
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Location: Trieste, Italy
Posts: 236
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The true worth of a man is to be measured by the objects he pursues. - Marcus Aurelius |
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#9 | |
Seaman
![]() Join Date: Jun 2005
Location: USA
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Hehe may just have to do that, seems more and more things are pointing in that direction. May accualy have to buy this one in stores (ordered SC online and recieved it late and damaged so that kind of sucked).
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#10 |
Gunner
![]() Join Date: Nov 2003
Location: The Mysterious Canadas
Posts: 99
Downloads: 20
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I figure I'll wait for the next patch and/or DWX. I'm still too attached to SCU though, that'll be missed, but hopefully SCS will give us just a few more platforms some time down the road. <crosses fingers>
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#11 |
Sub Test Pilot
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dangerous waters is only avalible on battle front not avalible in stores and shadow did you claim compensation from the post office because if goods arrive damaged you can i would have !!!!
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