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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Mar 2005
Posts: 21
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Is it possible that the range error of the SS-N-27 ASW was intentional by SA as a play balance device and by modding it, you are disrupting the game play between the SW and the Akula. If you look at the specs for the weapon, it looks to be designed exactly to give the Akula a weapon to use against the SW. In multiplay, you need to tell the other players if you're using an update not sanctioned by SA.
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#2 | |
Nub
![]() Join Date: Jul 2005
Posts: 3
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Having no trouble at all with the Klub... Neither with the stallion, but I'm using it very rarely. |
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#3 |
Sub Test Pilot
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i prefer not to use stallion if i fire it the thing normaly gives away my position easily the other missiles SS-N-27 are easy to fire load them in tubes and select target
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#4 |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
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I drive the Kilo all the time. Never had any problems with the MGK 400 active sonar.
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#5 |
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
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Do you play with finiteless' sonar realism patch?
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#6 | |
Sonar Guy
![]() Join Date: May 2005
Location: Chicago, USA
Posts: 396
Downloads: 12
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#7 |
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
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No worries! I don't play multiplayer either.
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-- "There's little room in Tupolev's heart for anyone but Tupolev." ![]() |
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#8 |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
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in what circumstance would you have a treath sub at 1.5 nm?
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