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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Mar 2006
Posts: 52
Downloads: 0
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I have just completed my 6th patrol in my first career and yet again I have over 60000 tons sunk and yet again I was only detected a handful of times, only attacked by airplanes twice and never (!) depth charged. This time I even sailed into Scapa Flow and sunk a moored cruiser and 4 other warships in the bay and escaped undetected and unharmed. I don't want to sound like I'm complaining, but this seems a tad bit unrealistic.
It's summer of '41 and I'm still finding tons of unprotected cargo ships and tankers and in the rare event of finding a convoy, they're usually only escorted by 0-2 destroyers. While I am not playing on full realism (I'm not relly good enough for manual targeting yet) I would like the patrols to be a bit more challenging in the way of encountering more competent warship captains and convoys that are actually a challenge to attack. ( maybe this will start to happen more as '41 draws to a close ??? ) I am currently playing the stock version of the game so I was wondering which mods would be good to go with if I want to spice things up a bit. Any suggestions will be appreciated! ![]() |
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#2 |
Commander
![]() Join Date: Jun 2005
Location: Saint Lawrence Seaway
Posts: 459
Downloads: 11
Uploads: 0
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Improved convoys!!
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![]() Thomas Voltz, U-93 VIIc, Aug 1940, at sea patrol 1 GWX3 Gold, 100% |
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#3 |
Seaman
![]() Join Date: Apr 2006
Posts: 32
Downloads: 11
Uploads: 0
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I cannot overstate how much better the game is in every respect when you have Grey Wolves 1.1 on it.
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#4 |
Mate
![]() Join Date: Mar 2006
Posts: 52
Downloads: 0
Uploads: 0
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do you run GW with any other mods or just by itself?
Also, are stock careers compatible with GW or will I have to start a new one? thanks ![]() |
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#5 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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#6 |
Ensign
![]() Join Date: Jan 2006
Location: Belgrade,Serbia
Posts: 222
Downloads: 6
Uploads: 0
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and u can add few eye-candy mods as much as u like becose they r not so dangerous to the system...lol..but yes..GW is all u need to make things chalenging enough
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Any ship can submerge.. Only submarine can surface! |
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#7 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
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I would use RealUboat 1.45, and the Hollywood Damage and Crew Model, and the NYGM Tonnage War.
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#8 | |
Stowaway
Posts: n/a
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#9 |
GWX Project Director
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![]() ![]() Thanks for the good words guys... It makes all that work meaningful. Just make sure that you add GW v1.1 ON TOP of GW v1.0. Cheers and sink them all!!! ![]() ![]() ![]() [AckCHOO!!! coff coff... SNOOORRRRTT... errm back to my bunk now mates.] |
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#10 | |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
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#11 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
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Rob, if you have problems, installing new mod is not a very good idea. Have you cheked your gram. file to be sure there is something in it?
It's hard to believe there is not traffic at all. Why you don't just get your boat near one enemy harbour? Maybe tommy is surrendered and war is over? ![]() |
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#12 |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
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Well, I just finished my 23 patrol. I was informed by BdU that a large enemy convoy was in the next grid, so I was finished my patrol requirements in my required grid so I went over there after it. It was night and the weather turned really bad; heavy rain, heavy fog, winds; man my ol' 70 yo heart was just a punpin' The weather was so bad that the merchants got too close to me because I was too busy avoiding the destroyers. I got a Clemson in my sights 450 m away and I sunk her and the other destroyers came after me. I sustained some deck damage, but managed to zig-zag around the depth charges and snuck away and made it home, WOW. I would like more of those, Real challenging. But I missed sinking some merchants. Maybe next time. Is there a mod that will give me the month's news like SH3 Commander does? Robert.
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