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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Mate
![]() Join Date: Jan 2013
Posts: 53
Downloads: 26
Uploads: 0
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Hello friends, I made some changes to the fantastic UI of GWX Knight's Cross Edition (v1.0) to adapt it more to my taste.
I have already shared with you some of those changes: the ones I could make modular. Now I have some other changes to share with you, but this time unfortunately this is an all-in pack as it contains changes that I am not able to split in an easy way as they need to push changes in some of the main config files. The modular stuff I already released is not included here (to avoid any kind of confusion). The only exception is that this is not compatible with my big-compass header fix mod (already included here) as it changes a file that is also modified here. So, let's go to the point: What does this pack include? - 3 Fancy disks whose names I don't know even how to pronounce (all the credit to Ahnenerbe WideGui, I just made them bigger and tweaked the labels of one of them). Two of them are attached to the navigator orders and the AOB disk to the sonar/hydrophone orders so you need to select the navigator or the hydrophone menu for them to show up. - Binocular screen changed (7x binoculars now) - The TDC is fixed in the attack map screen (I use the TDC a lot but I don't use the attack map for anything so...). Download it here: https://www.mediafire.com/file/0bofp...s_Pack.7z/file Screenshots: ![]() ![]() ![]() ![]() ![]() Cheers!! |
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